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TIGSource ForumsCommunityDevLogsREM Cycles - On Steam March 31st!
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Author Topic: REM Cycles - On Steam March 31st!  (Read 888 times)
dspencer
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« on: September 21, 2020, 10:00:40 AM »


https://www.remcycles.com/
https://store.steampowered.com/app/1393950/REM_Cycles/






REM Cycles is a tactics/roguelite hybrid. Ten strangers wake up to find they're trapped in a dream, and you must help them escape! Each run, select a team of four different characters, each with their own unique abilities, strengths, and weaknesses, and battle your way through a gauntlet of challenging enemies and giant bosses! Equip your team with a variety of dream-logic-enabled equipment, ranging from an old coffee mug to a boomerang to an 80s record.

The dream is a scary place, filled with monsters that are out to get you. However, if you fail to escape, never fear - try again until you succeed!

REM Cycles is coming out March 31st! Get it on steam!




We've designed this game to be fun to keep playing. As you play with the same characters on your team, they'll develop stories alongside their allies, and eventually the pair will get a powerup when they're used together. With ten characters to choose from, there are over 50 conversations to discover! Or, if you need some downtime, spend sometime customizing the beach house of your dreams!


If you persevere, you might meet a new friend to help you along!


Fight scary bosses


Even the sorching lavaland can still be frozen over with a little effort!



Customize the beach house of your dreams!

REM Cycles is aiming for a late 2020/early 2021 launch. If you're interested in trying it out, join our discord, where you can get the link to playtest for yourself!
« Last Edit: February 15, 2021, 09:46:44 AM by dspencer » Logged

dspencer
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« Reply #1 on: September 23, 2020, 11:56:42 AM »

The last week or so has been filled with re-working some of the UI. We've expanded the resolution because it was a bit cramped, and we used that as an excuse to re-visit the character select screen + the manage party between encounters screen!I think they all came out well! 


Character select has a bit more color and information, and is a bit less cramped.



Now you can move items directly between party members!

We also revisited how you get details on tiles/units/attacks in the actual game play. Now, you can just hover anything, and a helpful panel will hover in the corner of the screen, showing you what you need to know - what the characters HP is, what an attack does, what status effects an enemy has and what they do, etc. That might sound boring, but it ends up making the gameplay feel a lot better.

Now you can just hover anything you want to see details, and a small pane will show you! There's some formatting left to do to make sure it shows multiple details correctly/has proper padding on the text, but you get the gist of it.
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JobLeonard
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« Reply #2 on: September 23, 2020, 11:01:01 PM »

Quote
The dream is a scary place, filled with monsters that are out to get you.
It seems we have different definitions of "scary"  Tongue

Thinly-veiled compliment on the cute graphics aside, this looks really interesting! Subbed
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Sarah Boeving
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« Reply #3 on: September 29, 2020, 06:16:15 AM »

Quote
The dream is a scary place, filled with monsters that are out to get you.
It seems we have different definitions of "scary"  Tongue

Thinly-veiled compliment on the cute graphics aside, this looks really interesting! Subbed

Hah thanks! Yeah some of the earlier levels are definitely nicer looking but later levels may be spookier!  Coffee
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Sarah Boeving - 2D/Pixel Artist - Portfolio - Currently working on REM Cycles!
dspencer
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« Reply #4 on: October 14, 2020, 06:58:09 AM »

We've been working hard over the last couple of weeks - two major improvements to announce!

We've totally revamped the mission select screen to make it fit more with the other UI of the game. Now it's a map! Not too much to say about it, but I think it came out great Smiley


As you progress, new levels become available.


Additionally, we moved the prize item from the end of the level to being hidden in a treasure chest mid-level. It's a small change on the surface; however, if you don't get to the treasure chest quickly enough, it'll have less options for you to choose from. Now, the player will sometimes have to ask the question - do I run through these enemies to get to the chest to potentially find the right item? Or should I just wait until it's safe to do so?

Anyway, check it out:


Each level has its own variety of chest, too Smiley
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JobLeonard
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« Reply #5 on: October 15, 2020, 01:21:40 AM »

Nice, more player choice is good Smiley
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Sarah Boeving
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« Reply #6 on: January 02, 2021, 10:29:04 AM »

Figured i'd bump this with some recent UI work, things are coming along!



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Sarah Boeving - 2D/Pixel Artist - Portfolio - Currently working on REM Cycles!
JobLeonard
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« Reply #7 on: January 02, 2021, 10:43:38 AM »

Oooh, pretty!

What is the "complexity" stat?
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dspencer
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« Reply #8 on: February 15, 2021, 09:45:20 AM »

Been a minute! Wanted to announce some stuff:

REM Cycles is coming out march 31st! So soon! Plus, we've got a trailer





Oooh, pretty!

What is the "complexity" stat?

Each character has their own attacks + ways of dealing damage. Complexity indicates (roughly) how tough it is to make them effective - for instance, Faith needs to maintain distance from enemies, while Aiza wants to be in the fray, so Aiza is a bit easier to handle, so Aiza has a lower complexity.
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JobLeonard
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« Reply #9 on: February 15, 2021, 11:38:03 AM »

Nice trailer! Good luck with the last bit of development!
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