note how the drone is hidden by the player
and how the drone's propellor has a large background rectangle that covers up the ceiling blocks
note how the player has a grey background
that covers up the environmental elements such as ripples and up-stairs
and also how the dagger's background covers the player at timesHi! I've been working in this somewhat weird style for... I dunno, a while now, months, I've released a few free games and am about to release a not-free one using this intentionally tiled/tile-based-looking style, and I have a lot of questions.
For a long time I've thought of myself as not-a-visual-artist-except-when-necessary. I'm a game maker first, a programmer first. But lately a lot of things have got me thinking more & more about this as a legitimate style, at the very least the 8x8 pixel sprite stuff, and that opened me up to thinking about talking to actual visual artists about their opinions about visual art.
Working with a style like this, is there anything I should be really concerned about?
Are there negative long-term implications of getting deep into a 'weird' style that leans on a technical incorrectness? Have you had experience with this? I'm very interested in perspectives outside of pixel art and outside of games too.