If you leave out wall/floor blocks will the level wrap around? (like Bubble Bobble/other game I can't think of with wrapping)
I was thinking yes. It'll cause trouble for death pits, but I'll work in support for those too.
Maybe there could be a few rats scurrying about just to make things seem active.
When I was brainstorming some stuff for this map with Derek, that was one of the elements, actually. I... guess he forgot to mention it?
Yeah, I want to have a rat enemy that scurries back and forth, maybe in and out of holes in the background, as well as purely background rats that run around and stop occasionally to look at the camera with their glowing red eyes.
There was more stuff, but I can't remember right now. I'm sure it'll come to me as the level comes together.
For the bricks, maybe some random mold in one or two corners of the dungeon would work. Just to give it more grunge. How about a torch or 2? Someone could animate that.
Yes, grunge, decay, and damage would all be great for this (dungeon) map. I'd like to see more asymmetry in the walls, especially. Torches, torture devices, restraints, and stuff would be great foreground and background details if anyone wants to tackle them.
Think I might grind out a rat or flamin' GB some time for the lava pit-o-death, just incase he gets some lava splashed in his hair.
Please do! That'd be great.
For this build we need these animations/grapics (so far):
- Death from spikes
- Death from lava
- Death from axe (could be generic hit-by-enemy animation)
- Death from guillotine (could also be generic... unless you want to have some fun)
- Death from fall
- Executioner winding up his axe swing
- Executioner swinging his axe
- Executioner hit
- Executioner KO'd
- Executioner out
- Executioner waking up
- Executioner standing, maybe looking around suspiciously
- Executioner's skeleton
- Rats running
- Rats stopping and standing
- Maybe rats pausing and then jumping to attack
- Any details/props you can think of
- Lava bubbling, bursting, gurglingQuestion; what if you knock the Xecutionr nonconscious before he's on the platform? I think you should be able to push him...or does he get back up? And just for fun, maybe have some other things around that you can drop into the lava, too?
He would get knocked out for a period of time, but yeah, I think pushing him would be fun, good idea.
As for other objects -- definitely. The point of the Dungeon level is less to make a good level and more to include all the Milestone Two goals in one stage. If you could think of any movable/pick-up-able objects that might fit in a dungeon, that'd be great.
I think the Executioner looks awesome, but I'd like to see a walking animation that's more weighty like:
STEP, pause, STEP, pause. I don't think he'll move too much, and I was thinking there should be a nice thump sound with each step, and a little screen shake, to make him a bit more ominous.
That'd be awesome if you got him on the platform and hit the switch just as he was waking up.
"Wha...where am I - Oh $#!t, it burns!! aughtathuataedjngurglegurgle."
Haha, yes, this is just how I'd like it to be. Perhaps this could be an animation that always cues when you drop him into the lava?
Okay dudes, I think I'm caught up with responses now. If there's something I missed, feel free to repost.
Otherwise... keep the goodness comin'!