lowpoly
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« Reply #220 on: April 17, 2007, 05:06:12 PM » |
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that little bastard means business
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sergiocornaga
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« Reply #221 on: April 19, 2007, 02:01:40 AM » |
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One critique, I think the axe is far less recognizable in the second one than in the first.
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BMcC
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« Reply #222 on: April 21, 2007, 10:50:33 AM » |
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A Gift for AdamHere is the most recent sprite sheet for Guy. Enjoy.
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Xion
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« Reply #223 on: April 21, 2007, 03:38:35 PM » |
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ravuya
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« Reply #224 on: April 21, 2007, 07:00:23 PM » |
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Wow. So much personality in such a little sprite.
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Bezzy
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« Reply #225 on: April 21, 2007, 10:57:17 PM » |
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. Bravo!
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Zaphos
Guest
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« Reply #226 on: April 23, 2007, 03:57:47 PM » |
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Tweaked the generic throw animation -- been swamped lately, so still haven't had a chance to fit the weapon to it.
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Zaphos
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« Reply #227 on: April 23, 2007, 05:18:48 PM » |
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Okay ... and a flail attack animation attempt.
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Zaphos
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« Reply #228 on: April 23, 2007, 05:24:22 PM » |
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Looking at the animation, can't help but feel it lacks some "oomph". Not sure how much of that is because my editor refuses to do frames shorter than 100ms ... Anyway, if anyone cares to fix it, feel free! (can't edit posts with attachments )
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Inane
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« Reply #229 on: April 23, 2007, 05:39:22 PM » |
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I think the lack of oomph comes from the way the ball moves. If he really swung it, it would move more upwards at the start, methinks.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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Zaphos
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« Reply #230 on: April 23, 2007, 09:06:58 PM » |
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I think the lack of oomph comes from the way the ball moves. If he really swung it, it would move more upwards at the start, methinks.
Yeah -- I think you're on to something. I guess if went all out on the swing, it would go way above his head and then really slam in to the ground, pause there, then he'd flick it back. Thanks! I think I can make it look much more powerful. I have to do homework now though.
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Bezzy
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« Reply #231 on: April 23, 2007, 10:27:08 PM » |
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I think it's the throw animation itself. People don't throw with their feet so close together. Get him to step forward a bit during the throw, and put some inertia into the torso. Also, bonus points for his head leaning forward at the end - at the moment it's moving very laterally... there needs to be a bit of forward rotation.
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Zaphos
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« Reply #232 on: April 24, 2007, 06:34:51 AM » |
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I think it's the throw animation itself. People don't throw with their feet so close together. Get him to step forward a bit during the throw, and put some inertia into the torso. Also, bonus points for his head leaning forward at the end - at the moment it's moving very laterally... there needs to be a bit of forward rotation.
Ah, yes, I see. That definitely helps, thanks! (This is going to be a bit of work to touch up!)
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Zaphos
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« Reply #233 on: April 24, 2007, 07:02:20 PM » |
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Okay -- didn't capture the head rotation, but here's a throw with some more body motion to it.
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AdamAtomic
*BARF*
Level 9
hostess w/ the mostest
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« Reply #234 on: April 24, 2007, 07:52:31 PM » |
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If the throw is going to be used mainly as an attack, having that much delay and windup will probably be very frustrating for players!
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cup full of magic charisma
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Zaphos
Guest
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« Reply #235 on: April 24, 2007, 08:54:56 PM » |
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If the throw is going to be used mainly as an attack, having that much delay and windup will probably be very frustrating for players!
Oh right. Somewhere along the line I forgot I was animating for a game.
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AdamAtomic
*BARF*
Level 9
hostess w/ the mostest
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« Reply #236 on: April 24, 2007, 09:05:08 PM » |
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so easy to do when you are just focusing on motion, very natural!
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cup full of magic charisma
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Xion
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« Reply #237 on: April 24, 2007, 09:21:51 PM » |
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"Ow!"
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Inane
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« Reply #238 on: April 24, 2007, 10:10:22 PM » |
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Oompharoni!
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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siiseli
Level 6
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« Reply #239 on: April 25, 2007, 04:44:38 AM » |
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That "ow" animation is just plain smecksy! awsome, I dare say
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