Finally played it
I'm curious what happens if I don't pick trick, and I think there's a lot of branches I might have liked to see, but the animations (input animations!) take a little while so I'm not sure I want to dive back in right away ^^;
Loved the knocking, really gave every character a unique new axis of personality/expressiveness... Position! Speed! Number of knocks! Good stuff.
Glad you think it has some good stuff to it! and yeah maybe I should make the option selection confirmation a bit more snappy. Thank you for playing, and thank you for the feedback! It means a lot
I'm prepping for another update soon. adds some fun stuff, a cool shader, people "reject" candy they don't want, etc. Will polish up the option selection confirmation speed a bit and most likely add enter and space as ways to confirm options instantly after being selected, so if you did want to explore different branches then I'd wait for that!