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TIGSource ForumsDeveloperPlaytestingRooftop Postgirl - 2D Pixel-Art Platformer
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Author Topic: Rooftop Postgirl - 2D Pixel-Art Platformer  (Read 1648 times)
PoteComPao
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« on: October 20, 2020, 12:49:05 PM »

Hi, I'm making a platformer adventure game. It's still in development and may have some bugs but I've been working on it for more than two years and I hope you can test it and see if there's something that needs to be fixed.

Here is a small trailer for the game:




Here is the Demo, it's free to play:
https://potecompaogames.itch.io/rooftop-postgirl
« Last Edit: July 28, 2022, 01:58:00 PM by PoteComPao » Logged
michaelplzno
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« Reply #1 on: October 30, 2020, 05:57:18 AM »

The stars lighting up may be of deep significance but for someone who wants to know what your game is, taking 20 seconds to do the title card is a bad move imo. Also there are some moments in your trailer where the game lags? But most importantly: I watched your entire trailer and had no idea what the game was or was about. Which may be the point? But even if the point of the game is to find out what the game is, its still somewhat unclear that is the gist of it: it takes a really sharp communication to make it clear that the point of the game is to find the point, if that makes any sense.
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jbarrios
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« Reply #2 on: November 01, 2020, 07:08:00 PM »

Hey PoteComPao,

I played your game and recorded my thoughts:



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dylandummy
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« Reply #3 on: February 01, 2021, 06:11:03 PM »

The trailer is too ambiguous and slow. Plus, I have no idea what this game is even about.
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RealScaniX
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« Reply #4 on: February 02, 2021, 08:13:10 AM »

Rooftop Postmangirl
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PoteComPao
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« Reply #5 on: July 27, 2022, 09:11:56 AM »

Rooftop Postmangirl

Thank you, RealScaniX, for the name suggestion! I actually used it! It now is the game's new name. Do you want me to credit you on the game page?
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