Tutorial: Pins and Triggers
If you want to do cool stuff in this game you really need to learn how to use the Pins and the Triggers, they are really the bread and butter of the engine!
Let's say you want to create a level where there are a bunch of swinging axes rotating around and the player has to go through them and survive? For example something like this:

Pretty cool right?
So first of you drop the the object you want to add the rotation to into the stage, in this specific case we want to have a rotating Axe. You can find them on the Special Objects menu by selecting the star and on the drop down picking the weapons.
The next step would be to put a pin on it (but if you draw a physics object instead of using an axe, remember to click the object and uncheck the FIXED box option) let's put the pin in the top.

Click the Pin and adjust the motorSpeed the way you like it (positive values make it rotate clockwise and negative values the opposite) and maxMotorTorque is the force of the movement.
If you did everything correctly now you will have a rotating axe!
But wait... what about if I want the rotating action to be triggered by the player or by some other specific event?Well, well that's possible too!
Select the PIN and uncheck the box that says enable motor

If you now click test (or shortcut T) you will see the axe is now just freely hanging in there. Look:

Ouch! Still pretty deadly!
So what do we do next? In the toolbox click at the trigger button (the clock) and drop the trigger ball or square in the place where you want it to be. In this case I've placed it in front of the player...

Now, click the trigger and in the trigger box click the Add Target Button, then click the PIN which we placed at the top of the axe.

If you did everything correctly it will look just like this:

What you see here is that the trigger has been connected to the PIN and if the Player (you can select other options in the drop down menu) gets in contact with it, the Target in our case the PIN we just attached, which is Target 1, will get it's motor Enable and will let the Axe start rotating. If you want to see it working, check this out:

What you just saw is the Axe hanging in there, but when the player touches the trigger the engine starts, the axe starts rotating as intended and sends our little guy flying through the skies! Fun eh?!
Join us on our discord if you have immediate questions or just post here we will be putting updates and more tutorials frequently!
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