Post-launch featuresTurns out getting your game into the hands of a wider audience exposes problems you didn't know you had. In addition to the various bugs I had to fix, I've added two features in the week since launch:
The first is a relatively minor one: once you fill up the first skill list, any further skills you get start overflowing into a second skill list. It's rather ungraceful, but it works.
The second is an optional toggle for drop/survey rates. Just appending the rates with how the bestiary screen is laid out causes all sorts of overlap and running off the edge of the box, so the bottom of it gets rearranged when the option is enabled to better fit them.
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JobLeonard: I don't have a steamdeck so I can't tell for sure, but it's a lightweight enough program that it should work fine on it.