Hey everyone, excited to start my first DevLog here!
I'm currently working on Botany Manor, a project I've been working on in my free time. As a child I loved the Tomb Raider games and especially their manor levels. For a long time I wished to play a game that is just about exploring a beautiful fancy manor, so I decided to make it.
I work as a programmer, and this project is a great way for me to improve at tech-art and design stuff.
It's coming along nicely and currently polishing up a demo that I'd be happy to share out soon.
I've been posting progress of this game on
https://twitter.com/Laure_DeMey previously, if you'd like to see more WIP screenshots.
A bit more info about the project:
Botany ManorElevator pitchBotany Manor is a first person puzzle game where you play as a retired botanist, who is trying to cultivate her collection of mysterious seeds inside her grand manor house.
PremiseBotany Manor is a first person puzzle game about a retired botanist called Arabella, set in Victorian England. She was one the few female scientists of her time, and most of her days were spent traveling to faraway places, researching plants and collecting seeds.
In the game you play as Arabella during her later life, right after she moves back into her home, Botany Manor. You’re tasked with figuring out what each plant requires in order to grow, by exploring past research and other clues spread out all over the house. The more plants you grow, the more you unravel Arabella's past.
GameplayThe main goal of the game is to cultivate all the seeds you can find in the house. The plants are fantasy so their growth requirements can be fantastical too, like colour of light or music. You pot seeds in the shed and afterwards find the right environment for your plant to grow. Sometimes it will require a bit of work to prepare and adapt the environment to suit the needs of the plant.
Because of that, exploring and progressing through the manor is a big part of the game as well.
The botanistWhen exploring the manor, sometimes you can stumble on items that are meaningful to Arabella. They can trigger a memory flashback where you learn more about the life of Arabella, or discover more clues to grow seeds in the present.
Next stepsAs I mentioned, I'm currently trying to polish up a demo with a few plants puzzles and one memory flashback.
Hopefully I'll find some time to write up a few posts around level design and tech art I've made. I also want to focus on preparing a steam page!
In terms of what's next on the game, I will probably start experimenting with a better skybox and clouds. Currently just using a hdrp skybox and it's not stylised enough to match the rest of the visuals.
Thanks for reading, and I would love to know your thoughts and feedback!
Follow me on Twitter here:
https://twitter.com/Laure_DeMey