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TIGSource ForumsDeveloperPlaytestingMORSE - A strategy game using timing, tactics and telecommunications.
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Author Topic: MORSE - A strategy game using timing, tactics and telecommunications.  (Read 526 times)
AlexVsCoding
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Enthusiasm at dangerous levels.


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« on: November 03, 2020, 09:39:50 AM »







..- ..-. .. -.. ...- PLAYABLE BUILD -... ..- .. .-.. -..

... ... . .-. .--.PRESS KIT.--. .-. . ... ...

- .-- .. - - . .-. TWITTER - .-- .. - - . .-.

- .-. .- .. .-.. . .-. TRAILER .-. . ..-. .. -. .-. -




 - ... . - -. ..-. MONTHLY DEV LOG .-.. .- - . ... -








Hey Folks!

Thanks for checking out the page, we recently released the MORSE demo during Indiecade and are looking to gain more feedback on the project. Here's some questions for testing:

1. Was the tutorial thorough enough to get you understanding the controls?
2. Were there any areas you felt were too difficult? Did you manage to complete the entire demo?
3. Did you experience any bugs or issues?
4. How did the threshold for the morse controls feel? (Sensitivity)
5. Did the game scale correctly to your device and was it stable throughout?
6. For a commercial release, how would you prefer to play this game? (Platform, control setup)
7. Any improvements/recommendations for features/elements?
8. Any other suggestions would be appreciated!

Feel free to bob feedback on here or contact me via the Twitter link above!

All the best,

Alex
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jbarrios
Level 4
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« Reply #1 on: November 17, 2020, 02:22:56 PM »

Hey AlexVsCoding

I played your game and recorded my thoughts:



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