How it looked for Ludum Dare:
After some updates:
Edit: Launch trailer:
I'm taking Goop Loop, the game I made for Ludum Dare 47 (Theme: Stuck in a Loop), and making a small, full featured game out of it.
It's a physics-based game where you control a blob of goop and jump and stick to a loop that rolls around in the world. Sort of hamster ball like physics, but with jumping and sticking instead of running. Most frequently compared to Getting Over It.
Here's highlights of the 20 hours of dev I did during Ludum Dare:
(Complete with clickbait thumbnail)
I'll probably be putting together more video dev highlights like this.
For fun, here are some people reacting to the game:
https://www.youtube.com/watch?v=RmnInooGk28Coming in hot on this one! November 11 is approaching way faster than I wanted it to, so it might be a rocky launch, but at least it's early access, so I'll probably be making a lot of updates.
Full disclosure: This is a (hopefully) super small side project to go through the process of releasing a game and maybe getting a little income while I work on my main project, Fist of the Forgotten. It's pretty unique and fun to play, though, so I think it has a chance to take off. If nothing else, it's a learning experience!
https://store.steampowered.com/app/1454550/Goop_Loop/