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1390782 Posts in 66796 Topics- by 59536 Members - Latest Member: boruok

April 16, 2021, 06:23:17 AM

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TIGSource ForumsCommunityDevLogsBattleJuice Alchemist – An Alchemical Action RPG
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Author Topic: BattleJuice Alchemist – An Alchemical Action RPG  (Read 7423 times)
Prinsessa
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« Reply #140 on: March 31, 2021, 05:54:28 AM »

Missed a couple of updates! Looking good. Ducking under the portrait is great. Cheesy And yay, platypus!
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Alain
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« Reply #141 on: April 01, 2021, 02:35:31 AM »

I have just a two little comments, and please dont take it wrong, but the player's character animation is not very appealing, and the camera movement feel a little bit to fixed to the character, I think that sometime a little delay would add a cool effect, especially when going up or down

I totally agree that a camera move inertia would be a good idea!

Thanks you two! This is exactly the feedback I need to improve. I added both the walk cycle and the camera movement to my to-do list.


Missed a couple of updates! Looking good. Ducking under the portrait is great. Cheesy And yay, platypus!

Thank you, I'm glad you like it Smiley
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Alain
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« Reply #142 on: April 02, 2021, 05:58:47 AM »

First I have a little update: BattleJuice Alchemist made it to the semi-finals of WN Dev Contest, yeay!

The second thing is a new video, that might be interesting to quite some of you, I hope. I recently talked to Lewis Woodhouse, who worked at an indie game marketing agency for many years and now started his own. He shared with me some knowledge he gathered about how to brand video games. More specifically, we talk about branding sheets, which is a document that should run like a unifying thread though the development and marketing process.

Creating a branding sheet is something I had not done before, although I could (or maybe should?) have done it a long time ago when starting out with BattleJuice Alchemist. I took the exercise and Lewis gave me invaluable feedback.

I hope you like the video and have a great weekend!

Alain



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vdapps
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« Reply #143 on: April 02, 2021, 09:22:14 AM »

Really interesting. Normally I pass video devlogs, but this I found super interesting, mainly for other devs. Lot of useful info, very nice of you that you reached to Lewis and made this video with lot of useful info. Now I'm thinking forward how my branding sheet will look like. :D

And congrats to semi-finals of WN Dev Contest !! Gentleman
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Alain
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« Reply #144 on: April 03, 2021, 07:24:06 AM »

And congrats to semi-finals of WN Dev Contest !! Gentleman

Thank you!

Really interesting. Normally I pass video devlogs, but this I found super interesting, mainly for other devs. Lot of useful info, very nice of you that you reached to Lewis and made this video with lot of useful info. Now I'm thinking forward how my branding sheet will look like. :D

It is great that you could take something from the video. I hope to have more talks like that in the future. They are super niche and won't be watched by many, but for those who are interested, they might be a nice help.
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Ramos
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« Reply #145 on: April 03, 2021, 04:00:23 PM »

I watched the full length of the video, it was very informative, and I also appreciate the fact that the video was to the point.

Thank you!
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vivaladav
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« Reply #146 on: April 03, 2021, 07:52:47 PM »

First I have a little update: BattleJuice Alchemist made it to the semi-finals of WN Dev Contest, yeay!

The second thing is a new video, that might be interesting to quite some of you...
Watched and liked the video, nice one.

Also, congrats for the contest! I checked the other games and it's fair to say that the bar is extremely high at this stage. Well done!
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RealScaniX
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« Reply #147 on: April 04, 2021, 01:49:08 AM »

Indeed! Grats for making it to the semi-finals. You seem to be in great company there, all awesome games.
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Alain
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« Reply #148 on: April 05, 2021, 03:52:13 AM »

I watched the full length of the video, it was very informative, and I also appreciate the fact that the video was to the point.

Watched and liked the video, nice one.

Nice, I'm glad the video was of some value to you!



Also, congrats for the contest! I checked the other games and it's fair to say that the bar is extremely high at this stage. Well done!

Indeed! Grats for making it to the semi-finals. You seem to be in great company there, all awesome games.

Thank you both! In deed, the bar is very high at this point and it is amazing for me as a solo dev to be "competing" with these games that are mainly made by studios and with a budget.
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kevin andersson
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« Reply #149 on: April 08, 2021, 12:43:35 AM »

ooh I'm going to watch that video! Glad to catch up on some updates!
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Alain
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« Reply #150 on: April 08, 2021, 11:53:28 PM »

ooh I'm going to watch that video! Glad to catch up on some updates!

Cool, I hope you can take something from the video and I'm happy you follow the progress Smiley
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