BATTLEJUICE ALCHEMIST DEVLOG:
Update 0.15201
Playtest Starts Tomorrow!
It is only a few hours until the launch of the BattleJuice Alchemist alpha playtest on Steam. You will then be able to click the "Request Access" button on the
store page. More infos will follow very soon.
Some people from our community (
join Discord here) have already been playing for a few weeks. Since then, a lot of things have been changed and added, so here are the most important updates. In case you are wondering: when I say "we" in the following, I am talking about Jan, who does playtesting and QA for BattleJuice Alchemist, and myself.
General NotesUpdate 0.15201 includes all changes from 0.14101 and above. After updating, your graphics, keybinding and other settings will be reset. Playing with your older characters should work.
GameplayMaybe the biggest change to the gameplay is direct input: You can now move your favorite Alchemist with WASD or any keybinding you like. Classic action RPG movement via mouse clicking stays untouched, you just have the choice to also use keyboard movement, if you like. You may also bind the "movement click" any key and are not restricted to left clicking. Note that the default key bindings have been changed due to the addition of direct input controls.
The second big change is that we now have video quality settings, so you can squeeze more fps out of your computer. Please keep in mind that the inner workings behind these settings themselves still need to be worked on throughout development and are not at all perfect yet.
ItemsWe recently re-worked the Shell flask, because it was not that popular with the players. The flask is now cheaper to use, the damage reduction was buffed and it now has the ability to prevent one debuff. The thorns damage was buffed and now hurts enemies no matter if they attack with a melee or ranged attack. We also added a new alchemical affix "Of Icicles" which enhances your Shell flask's thorns effect.
The Frog Hop flask also got a bit of love: The base damage and bonus damage from items for it was straight up doubled.
Furthermore we added a new alchemical affix called "Of Fury". I don't want to spoil too much, but it is meant to facilitate close combat oriented builds.
EnemiesEnemies who defeat the player now only turn into demons 50% of the time to prevent a quick downward spiral because of the buffs demons provide to all enemies.
Another change to enemies was that their attack speed in close combat now improves with higher enemy levels, which just seems fair, as it is usually the same for the player.
VisualsThere have been many visual changes that I won't bore you with, you can will see them yourself ingame. Let me just say that the focus was to make the environment easier to read and reduce very dark areas.
TL;DRFor those of you who want to dig really deep and know all about the minor changes, you can find those on the Discord or the bottom of the
Steam Announcement. I hope you are as excited as I am for the alpha playtest to start!
Alain