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TIGSource ForumsDeveloperPlaytestingEschatown (text-heavy RPG) prototypes, both Windows and Mac
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Author Topic: Eschatown (text-heavy RPG) prototypes, both Windows and Mac  (Read 691 times)
jhocking
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« on: November 27, 2020, 03:04:42 PM »

I've been working for a while on a text-heavy turn-based RPG. I've been doing all the programming while I've teamed up with the indie author Michael Coorlim for the writing. We eventually decided to call ourselves Midhaven Games, and named the game Eschatown.

We've just uploaded a prototype for you to download and try. Just in time for Thanksgiving!

Just go to the game's page for both Windows and Mac builds of Eschatown: https://midhavengames.itch.io/eschatown

This version is still very early and rough, and very few sprites are in the game so far. However the writing and systems are pretty far along, so we are testing balance with this prototype. Let me know what you find!
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jhocking
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« Reply #1 on: November 30, 2020, 11:07:45 AM »

The pinned post at the top suggests adding screenshots, so here's one of the procedurally generated map and one of the interactive story/choice interface:



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jbarrios
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« Reply #2 on: December 06, 2020, 07:37:16 PM »

hi jhocking,

I played your game and recorded my thoughts:



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jhocking
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« Reply #3 on: December 07, 2020, 09:37:04 AM »

Thanks for recording that and checking out the game! Your thought about some mechanic that keeps you in a region is interesting. I've already been thinking we need to make the sense of progression more obvious, but I hadn't considered that part of the problem is the random feeling of the map.
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