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TIGSource ForumsCommunityDevLogsCybel : Demo on steam
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Bedehess
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« on: November 28, 2020, 08:47:47 AM »

CYBEL

Hey everyone!

We're a team of two and we've been working for a month on our first game : CYBEL


You play as Cybel, a mythological entity that will climb a gigantic tower and anihilate everything in each floor she visits.
 


It's a nervous top down shooter with a "rewind" mechanic on player death.

 

Each level is one floor of the tower, where you'll need to shoot or melee all ennemies, solve minor puzzles, and go back to the elevator to progress to the next level.


We're now approaching the theorical end of develppement and would like to ask for your feedback on visuals and gameplay previews that we will share here during the upcoming weeks.
 Wink
The goal is to have a beta ready in the next weeks.

Thanks everyone for being here early   Hand Thumbs Up Left My Word! Toast Right

You can follow us on Twitter https://twitter.com/Cybel_TheGame

Stay tuned  
« Last Edit: June 10, 2021, 03:29:56 AM by Bedehess » Logged
droqen
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« Reply #1 on: November 29, 2020, 12:30:44 PM »

Looks cool!! Good giant coat.

I really like the idea of a rewind that automatically triggers on death, but in your GIF it makes it look a bit... disorienting? Would definitely be interested in trying out a beta t0 see how it feels for myself Smiley
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Alain
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« Reply #2 on: November 29, 2020, 10:49:17 PM »

Hey Bedehess! Thanks for sharing your project. It looks really promising and I love the style!
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Bedehess
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« Reply #3 on: November 30, 2020, 06:13:14 AM »

Looks cool!! Good giant coat.

I really like the idea of a rewind that automatically triggers on death, but in your GIF it makes it look a bit... disorienting? Would definitely be interested in trying out a beta t0 see how it feels for myself Smiley

Thanks Smiley

Hopefully the rewind seems less disorienting in game that its look on that Gif, but it will need fine tuning for sure Wink
 
If you're interested in testing, we would be glad to have your feedback on how the rewind (and the gameplay) feel ^^.
If everything go as planned we will share the first early version before next week.

Hey Bedehess! Thanks for sharing your project. It looks really promising and I love the style!

Thanks Alain  Grin

We hope that what's comming next lives up to the expectations!
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Bedehess
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« Reply #4 on: December 05, 2020, 09:10:33 AM »

CYBEL: Quick Update

Here's a quick update with a couple gifs before the test version is up. Levels will have shielded ennemies, deadly laser traps, helpless evil scientists and adrenaline !
(Most of the UI and some of the environment is WIP)



We're excited to share a test version here soon, so if you like the perspective of dying a lot, stay tuned !
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Bedehess
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« Reply #5 on: January 09, 2021, 08:54:30 AM »

We finally have a published beta  Hand Thumbs Up LeftSmiley Hand Thumbs Up Right :

https://bedehess.itch.io/cybel

Any feedback is welcome

Thanks Kiss
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Ramos
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« Reply #6 on: January 09, 2021, 11:23:13 AM »

Congratulations!

I must say I love the minimalistic color palette
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Alain
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« Reply #7 on: January 10, 2021, 11:34:05 PM »

Very nice, congratulations and good luck for the beta!
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Bedehess
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« Reply #8 on: January 11, 2021, 02:53:27 AM »



Thank you all for your participation in the beta!


You can still download it for free here: https://bedehess.itch.io/cybel You feedback is valuable.

Next update will be more polished and have more levels, stay tuned  Gentleman


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Bedehess
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« Reply #9 on: January 15, 2021, 03:06:53 AM »

First of all, thank you for all the feedback. A lot more people than expected downloaded the game so far and it's all the push we need to make the game as good and polished as we can.
Many of you requested a timer and it's an excellent idea : we added one in this version! We cant'wait to compare our best times with yours Grin.

Here the list of stuff that changed with the 0.2 update:  "About Time"

New features:
Added a timer counting your time on each floor.
Best time on each level is saved.

Bug fixes:
Fixed a bug where the player loses control of Cybel when they die while shooting their last ammo.
Fixed some out of bound spots.

Art:
New ennemy death visual FX
Improved push-buttons sound and visual FX.
Cables from buttons now indicates if it's on or off.

Other:
Mouse is now functional in the menu (and it's a fly)
Medals are now more visible





Next week, we'll be working on new levels and some top secret content.

Stay tuned for our next update!  Gentleman

Alex and Léo
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Ramos
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« Reply #10 on: January 15, 2021, 04:58:46 AM »

Do you also plan to release it on Steam ?
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Bedehess
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« Reply #11 on: January 17, 2021, 10:01:33 AM »

Do you also plan to release it on Steam ?

We are not sure if its worth it yet, is it in your experience ?

We plan to think about it in when the game is closer to 1.0 Smiley

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Ramos
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« Reply #12 on: January 23, 2021, 11:42:53 AM »

Do you also plan to release it on Steam ?

We are not sure if its worth it yet, is it in your experience ?

We plan to think about it in when the game is closer to 1.0 Smiley



From my experience yes, on itch.io I did not even make 1% of the money I made on Steam but maybe you have some huge magical fanbase on Itch.io and you can make better results on it



« Last Edit: January 24, 2021, 02:23:40 PM by Ramos » Logged

Bedehess
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« Reply #13 on: January 29, 2021, 02:11:18 AM »

Update 0.3 : "It's getting pretty"


We're still working on Cybel, here is our the  0.3 update : "It's getting pretty"
https://bedehess.itch.io/cybel/devlog/216843/update-03-its-getting-pretty

We added tons of FX, cool post processing, tweaks on levels, ennemies and environment assets.
https://twitter.com/Cybel_TheGame/status/1354887796138377216


Thanks for the answer Ramos, we'll definitely work on a steam release!

Alex & Léo
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Bedehess
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« Reply #14 on: February 19, 2021, 06:07:03 AM »

Update 0.4

We greatly improved the UI, the boss level and tweaked a lot of sounds and visuals. Here is a screenshot of how it looks, let us know if you've tried!


You can see the list of changes and download build here:
https://bedehess.itch.io/cybel/devlog/223837/update-04-focus-on-ui

You can follow us on Twitter https://twitter.com/Cybel_TheGame

Stay tuned 

Alex & Léo 
 Gentleman
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Bedehess
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« Reply #15 on: March 10, 2021, 07:43:58 AM »

Update 0.5


We added a real death animation to cybel, corps for ennemies, and lot of other stuff (mostly bug correction and optimisation).
Now we will be more fucosed on the story and developping the game.


You can see the list of changes and download build here:
https://bedehess.itch.io/cybel/devlog/230353/update-05-death
https://gamejolt.com/games/Cybel/594696


You can follow us on Twitter https://twitter.com/Cybel_TheGame

Stay tuned

Alex & Léo
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Bedehess
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« Reply #16 on: April 09, 2021, 06:47:34 AM »

Hey !

We are working a lot on new environments, mechanics and weapons for the next part of Cybel !

The game will be composed of 3 parts, we are curently working on the second part.

Here is an sneakpeek, what do you think?




We are thinking about making a kickstater, so if you are interested follow us on twitter  Wink
https://twitter.com/Cybel_TheGame

Stay tuned

Alex & Léo  Ninja Gentleman

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Ramos
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« Reply #17 on: April 09, 2021, 08:18:11 AM »

You made good progress on your game since last I checked, I also must say I love the tentacle shapes you added.

Why do you need a Kickstarter and how much money you plan on asking?
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Alain
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« Reply #18 on: April 11, 2021, 11:07:39 PM »

Amazing visuals as always, great job!
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Bedehess
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« Reply #19 on: April 13, 2021, 03:45:46 AM »

Hey, thanks for your comments Alain & Ramos !

We'd like to work full time on Cybel, because we won't be able to develop it if we only work on our free time. One of the solution is to make a kickstarter, the ideal solution is to have a publisher  Gentleman

The ideal budget is around 30k but we plan to ask for 18k if we opt for Kickstarter.


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