BLURB
Fight. Live. Or die. Is a
published, arcade-esque button smasher, horror-survival RPG, with
roguelike elements, such as perma death; made in
Unreal Engine. The goal is to survive and explore as long as you can; while earning your score. It's designed to be an easy, pick-up-and-go
pixel art game, hence it was created just under two days as part of a game jam, inspired by personal, real-life events, and heavily influenced by older games, such as
Diablo. If you look closer, you'll find that the only thing that this game lacks, is some love and care to bloom–from this to this–as the game is quite the bare-bones at the moment, and have a lot of room and potential for growth!
A short video of the latest gameplay
THE CAMPAIGN
20+ years have passed: From a kid's Diablo
art to, all the way to learning howto
dev,
through thick & thin. I'm anxious, horrified and thrilled to announce FLD's
crowdfunding campaign! It's a project that's
dearest to my heart and was long in the making (well the idea at least, the game itself was made under 2 days, with all its functions). Getting here
wasn't easy at all, and took a lot of
hardship,
thought, and
perseverance. In fact, if you're interested, you can find out more about the immediate circumstances (as well as on the campaign page), that led me to this decision, in this long
blog post of mine over at
Gamedev.net (where my main projects reside):
https://www.gamedev.net/blogs/entry/2270880-backlog-and-taking-it-to-the-next-level-with-a-major-announcement/In this short
campaign video below, you'll learn more
about the project, my aims and most of all: about
my person and
capabilities. I wanted to make this project as
honest and
authentic as possible, and
devoted every inch of my time and resources to make that happen. I hope you'll like it, and understand what my goals are and where I wish to go!
If you've any questions of the project, feel free to ask, as I'm more than happy to answer! Until then.
Thank you, take care and stay safe!
Sincerely,
theaaonstory