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TIGSource ForumsDeveloperPlaytestingThe Inside Man (beta)
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DeluxeCatPack
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« on: November 30, 2020, 05:45:00 AM »

Game: https://drive.google.com/file/d/1Ac3uOpkRGVCaUCLl6b7wpBeZqAUyYvoj/view?usp=sharing
Video:


Iteration
FEEDBACK AND FOCUS

We received a lot of feedback last iteration regarding our somewhat dry and confusing theming. The point of the game wasn't exactly clear either, both in terms of the plot/story, as well as the game goal (successfully completing the level). Everything seemed unnatural. The menus were boring and looked like placeholders, and all textures in the game were prototypes which made everything bland. We needed desperately to focus on theming, juicing, and direction.


CHANGES FOR BETA
Main Character
-Add death animation
-Add a reasonable background story for the main character and all the heist.

Guards
-In planning stage, the guard's current action is displayed beneath their icon
-All guards are robots controlled by artificial Intelligence, which means they are vulnearable to EMP attack.
-Guards can carry box around.

Door
-All the doors are controlled by transformers near them.
-Robots (guards) can go through doors but humans cannot.

Traps
-Logic is redesigned. All traps are achieved by EMP attack.
-(Previous Freeze trap) If EMP is placed around robots, they get stunned.
-(Previous Distraction trap) If EMP is placed on Transformer, doors that controlled by that transformer will be opened. Robot guards around the transformer (within 10 - 20 meters) will be attracted to the transformer. And they will start to repair it.

Dialogue
-Dialogue is much quicker and skippable
-Shows up during playing phase now as well

Prison Break Heist
-No longer contains confusing planning phase bits
-Much shorter (no one likes tutorials)
-Added title pan at the end of level
-Now starts the game, then leads into the planning room (previous main menu)

Main Menu
-The "main menu" is now a room, where the player checks out heists they could look to pull off
-These heists are presented on whiteboards and include The Warehouse Heist, The Bank Heist, and Training
-Gives the player choices, no longer just "heist 0, then 1, then 2"

Warehouse Heist
-Added textures for everything
-Guard carrying crate mechanic added
-Much more interesting level decisions

Bank Heist
-New and final heist added (need polishing)

Go play it!!!


WHATS NEXT

Next iteration, we're hoping that the game needs slight juicing changes, and some small balance changes. We have gone back and forth on whether sprinting (with shift key) is a good idea or not. Some levels also seem a little too difficult. Lastly, the heists need to seem a little bit darker. Having a heist in broad daylight makes no sense.
« Last Edit: November 30, 2020, 08:14:40 AM by DeluxeCatPack » Logged
DeluxeCatPack
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« Reply #1 on: December 08, 2020, 01:19:59 AM »

Trailer:


Win: https://drive.google.com/file/d/13JfUUkxhOr2ebhBa6_U6WLc1QHV_Kboc/view?usp=sharing
Mac: https://drive.google.com/file/d/1TIhNdmBUjzJ3S_69Csrl4JJE-X-4uG3q/view?usp=sharing

Patch Note

In this version, player can

Planning Phase
 press E to fast forward enemy movements
 press R to re-plan current plan

Playing Phase
 press R to re-execute current plan
 get back to menu (Esc) to go back to planning phase

Music
 Music is polished

Planning room
 An Easter egg is added.
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diegzumillo
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« Reply #2 on: December 09, 2020, 06:30:16 PM »

I have been dreaming about a stealth game with a planning phase for YEARS. No joke!

It would be helpful to know exactly what I played. Is it a proof of concept? a demo? A finished game? What do you need feedback with?

Anyway, I enjoyed this very much. During the planning phase, what I missed the most, was a way to know if a specific spot was visible by any guards. Knowing if I can hide in a specific spot at a specific time influences my planning. So I still had to do a lot of trial runs, which meant scrapping my already set up marks and other things.
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diegzumillo
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« Reply #3 on: December 09, 2020, 06:31:47 PM »

Oh I just found this topic. I recommend sticking with a single thread and updating it.
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