Thanks. I made a comment on the video, but for thoroughness's sake, here it is again:
Thanks for playing this! A few things:
1. The engine I'm using for this [the OHRRPGCE] is a bit archaic, and its battle screen don't really respect non-default resolutions very much. Thankfully the the aesthetic I'm going for doesn't make the issue too obvious [example:
https://i.imgur.com/etuXaue.png ], but fixing everything to work at 356x200 will take a bit of time.
2. The main reason I'm not using on-map enemies [beyond aesthetic reasons] is that a good few areas have more dangerous enemies show up on the field, similar to Etrian Odyssey [although they're less lethal here], and keeping those an obvious thing to watch out for feels important. There's some other design decisions leading me away from on-field enemies, but that's the main one.
3. The game gets a bit more linear/directed once plot starts happening and the antagonists start showing up. Dunno if that's a positive or negative for you.
Glad you liked it, either way.