"Put the work in or walk away." Well to me work is all there is so in that spirit:
KNOW YOUR AUDIENCE. Words spouted amidst the business world.
This is whats known in literary terms as a red herring. You'll note that we never come back to this idea ever again, despite its extreme over emphasis. A bold opening, as if to say "I'm not even going to take the first move, why don't you play first, you will lose anyway"
Something to remember is how much an avid player of games can immerse and build an understanding of their space.
No longer seeing the geometry, but instead being immersed (and skillful) in a realm of illusion.
Now the actual writing begins, you may have missed it due to the boldest of bold opening remarks designed to almost force you to stop reading right away. Like someone who comes on to you in a bar saying "hey, lets fluid exchange" and then suddenly wants to talk about the fact that the bar is doing 90s trivia night and you are both competitors.
Immersion is a topic related to games of course, to me I barely feel immersed in the actual real world sometimes, it feels surreal and illusory, even abstract to me, but alaz I deal with it as I can.
This skill will null their feelings towards other things.
Their hearts
hardened and
expecting So already I am somewhat distant from whatever point is here, if there is one, unclear,
but I think we are getting to the idea that the emotional state of an environment can affect your general mood. Which is an interesting and real phenomena.
- - -
Now these three hyphens, those are the key. You wouldn't realize the subtlety but structurally there has never been a more significant idea expressed. Now that I've drawn your attention to it, it is obvious what you should see here.
You wouldn't approach a GMOD player with a soft set world to walk around in that doesn't excite weird engineers.
So the thread continues: GMOD is for weird engineers. Its as if different players have different needs and expectations from media. Yes, I do agree, though I'm not sure that GMOD is a den of weirdos, personally I take great pride in being a weirdo. I come from a long line of weirdos, creeps, outliers, and just general ne'er-do-wells. But I doubt you were thinking of me personally when you wrote this.
<(But I love that stuff) says the outlier.
So it does seem you have some target of this pointed yet cryptic and disjointed post in mind. One said outlier who likes gmod (An incredibly popular mod for its time.) But skipping to the next bit you seem to discard this person as well:
They could wind up expecting you to build things that fit their perspective.,
instead of your own heart.
And it seems the point emerges: these creeps, weirdos, fiends, they are so entrenched in their own environment, like a piece of old leather, that they just want more leather. Its leather all the way down from here friendo.
But the thing about game development is that there is a realm of dreams and creativity that is infinite and abundant.
Game design has never been more stagnant, people have forgotten about the rivers of sounds behind the written and thought theories of music. What I mean by that is, it may seem as if humans have already discovered the entire possibility range of games - but they have not. To be honest, they really really haven't.
I'm glad you were brave enough to be honest here. Some would find the pressure to admit that every possible game has been conceived of too tempting, but you didn't pull your punch. There *are* games that don't appeal to the weirdo freaky leather wearing gmod lovers of the world.
The functions of shooting, and something exploding may seem like a binding of actions that you can't get around -
but those are universal abstractions that exist within the universe of your creation.
Of which, the physics, biological reactions, and space-time rules do not have to be the same.
You could create your own functioning universe, or non-functioning for dreams sake. (imagination)
Using *my* imagination I would imagine this bit set to a 60s song ala the producers:
Man, like, the whole world could be a dream inside a dream, written on the outside of a coffee mug. YEAH MAN, GROOVY DADDIO. DADA game design, OUTTA SIGHT!
The cool of GAME FEEL & GAME JUICE is not the binding of style that all games need to follow.
Indie is just a word, it does not have to be Tigsource cool w/ a hint of Newgrounds and Google.
Now I wish we had a bit more of a cohesive idea in this part. The false opening, the meditation about the inaccessibility of the world around us, and now this about "Tigsource cool w/ a hint of Newgrounds and Google"
Let me tell you, I have been assured over and over that Tigsource has nothing to do with what is cool anymore. In fact it is that very promise that I even continue with this endeavor, as I have no desire to dictate what is and is not cool nor do I want others to dictate that.
And if I may be so bold, it does seem you are getting to a pretty simple point about stepping outside your assumptions and comfort zone and not bowing to the common trends, which is quite a well tread point, pretty dull at this point considering how far along we are in the heat death of this forum.
You as a person have your own heart and experiences to draw from.
Your perspective is worth more than gold.
I do like your closing, however, it seems, like your opening, to be somewhat of a non sequitur from the rest of the post. Which I suppose may be a subtle play on your part, in that you have bookended the post with somewhat unrelated rhetoric?
Anyway, how did I do?