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TIGSource ForumsDeveloperPlaytestingHexadots
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AleksSoft
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« on: December 14, 2020, 07:16:56 AM »

Hello, TIGForum!

I want to share with you my second puzzle game for Android - Hexadots.
Few words about what was done.
I decided not to use game engines like Unity and implement everything using just standard Android SDK. Also, I tried not to use any libs and create all logic and algorithms for the hexagonal field by myself.

Previously I didn't have experience creating the design, all I did before - to implement what others have drawn. Thank God I found Figma. It has a low entry threshold. Wink

Main gameplay features:
+ Classic connecting the same color dots or objects mechanic;
+ Game field is hexagonal grids;
+ 4 game modes. Each brings unique game objects and the way you can interact with them. Each mode requires a unique tactic to succeed.
+ Survival game mode. The difficulty of the game is gradually increasing. It will not be boring.
+ Power-ups for critical situations.

In total, it took me 5 months to develop. I worked on this game in the evenings and weekends. 4 months for main logic, game features, and basic UI/UX + 1 month with a designer for the final improvements.

By the way, I have screenshots of how the design has changed after I start work with a designer.
https://ibb.co/FhvVCXX
https://ibb.co/ZVShpff

If someone is interested in testing this game - you are welcome.
https://play.google.com/store/apps/details?id=ua.mykhailenko.hexagon

I decided to share with you the results of my work. If someone is interested in how I did this or that thing - write, and I will answer. Also, any feedback is appreciated.

I want to ask you for advice on some questions:
1) What do you think about gameplay? What is good and bad?
2) How to increase the replayability of the game?
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