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TIGSource ForumsPlayerGeneralQuestion for those who use Godot Engine
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Author Topic: Question for those who use Godot Engine  (Read 221 times)
DarudLingilien
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« on: December 14, 2020, 09:07:33 AM »

Hello everyone, I made my first games in GameMaker Studio, it is good and easy to learn. However, it is always nice to have "another option" so I started researching other game engines. Obviously Unity was another option (in fact it's the most popular), but then I found Godot. I found it interesting so I downloaded it and am currently learning how to use it. When looking for the languages ​​used to program scripts in godot they were C# and GDScript, the latter being the engine itself.

So that's the question: C# or GDScript?, which one do you use?  Who, Me?

I know C#, but I can also learn GDSript.
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Schrompf
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« Reply #1 on: December 14, 2020, 10:59:58 AM »

I don't qualify, because I don't use Godot. But I'd suggest C# anyways. Because it's a common programming language also widely used outside of Godot. So you're not locking in to some tech, some of your knowledge will carry over if you ever decide to pursuit different goals.
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Foxwarrior
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« Reply #2 on: December 14, 2020, 03:41:53 PM »

GDScript is quite similar to Python, so it's not locking you into godot that much.
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Schrompf
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« Reply #3 on: December 15, 2020, 12:12:13 AM »

Fair point. With that in mind I still suggest choosing C# because using a dynamically typed language such as Python is going to bite you in the back if you code grows beyond a few thousand lines.
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