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TIGSource ForumsDeveloperArt (Moderator: JWK5)Need some opinion on this 2 styles of art
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Author Topic: Need some opinion on this 2 styles of art  (Read 2239 times)
Pixel_Squid
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« on: December 23, 2020, 03:31:10 AM »

Hello game artists!
I'm thinking about starting a game (2d survival) and I was trying to understand if one of these two would be an interesting art style, what do you think?
Edit: added url


https://i.postimg.cc/tsZ7FZbs/Screenshot-2020-12-22-at-23-06-05.png



https://i.postimg.cc/jDp2cxqZ/Screenshot-2020-12-23-at-11-21-43.png
« Last Edit: December 23, 2020, 03:40:11 AM by Pixel_Squid » Logged
irn
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« Reply #1 on: December 26, 2020, 02:56:43 AM »

Consider adding some gameplay elements into those images. Like the player, enemies, interactive objects... that way you will see whether everything plays well together and whether it is clear enough.
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goatonaboat
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« Reply #2 on: December 28, 2020, 09:09:31 PM »

The second one has way more atmospheric depth, which will stop your graphical elements getting muddy - but it's really hard to tell what's going on with the image size you've provided. Is this the game's resolution? Or will it be played bigger? If this is the size of the game elements I can foresee there will be a lot of visual clutter. If it's meant to be played at a higher scale then it'd be good to see an image that's representative of what your players will see.
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Fuzz Force
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« Reply #3 on: March 31, 2021, 06:04:46 AM »

I'm personally not a fan of the low-poly aesthetic so the second one wins for me
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