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January 28, 2021, 03:12:03 AM

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TIGSource ForumsDeveloperPlaytestingAirborne Motocross - explore, race, loot and puzzle
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Author Topic: Airborne Motocross - explore, race, loot and puzzle  (Read 490 times)
geo
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« on: December 24, 2020, 08:09:59 AM »

Happy holidays everyone,

my game is a 2.5D explorative motocross racing game with loot and physics puzzles.



If you want to see it moving here is a gif (heavily compressed, more below):


Direct download link for Windows (a zip with and .exe inside, ~35 MByte):
https://airborne.kamgam.com/build-files/current-pc.zip

Android (.apk file for manual install, ~ 45 MByte):
https://airborne.kamgam.com/build-files/current.apk
If you need help with the installation then here is a guide: https://airborne.kamgam.com/how-to-install-apk

Android (Google Play Shared App)
https://play.google.com/apps/test/RQEm1xJ3ZGU/ahAAt2tXInCZo3MR1B5-oSrYYPnk9nnhbsXLehuTG3o9_P2SRBKdJE5gzsTYKS6kyaNQiHK9KLQ-sElOE73gnWZPzj
If you need help with the installation then here is a guide: https://airborne.kamgam.com/how-to-use-internal-app-sharing



You can also get the builds and some more info here: https://airborne.kamgam.com/



It's currently in early/mid stage of its development (pre alpha).
I want it to become a mix of exploration, racing and some optional puzzles along the way.
In the tutorial you will get a glider. So you will be airborne quite often (I hope).

I will link the other gifs (better quality) to save bandwidth.
Cave https://sbr2.kamgam.com/perma/gifs/tutorial-cave.gif
Glider https://sbr2.kamgam.com/perma/gifs/glider.gif

Obviously I am looking for feedback, especially on the controls (do they feel "right").
Controls are taught in the tutorial and are also available in the menu (can be changed). Please let me know if you change them (and why/how) Smiley

There is a short (5 questions) feedback form in the game. I would be delighted if you could fill it out once you are done. Playtime should be around 5-10 Minutes.

Thank you for reading it all.
Looking forward to your replies Gomez
« Last Edit: January 22, 2021, 08:40:02 AM by geo » Logged

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buto
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« Reply #1 on: January 03, 2021, 01:02:00 AM »

Just wanted to say that the game looks really cool - both regarding graphics and bike physics!
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geo
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« Reply #2 on: January 05, 2021, 03:00:58 AM »

Thank you for your kind comment Smiley
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mobilelast
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« Reply #3 on: January 11, 2021, 03:56:58 PM »

Great visuals: lots of variety and nice little touches such as falling leaves and dirt. Camera movement, zoom and physics are also very well done. The glider was specially funny idea. Can't wait until I get to try this with sound.

About issues: sometimes the speed makes it impossible to see far ahead, so levels are more or less about remembering. Perhaps there could be some slower phases in order to add variety to pacing. And I wasn't able find keyboard controls anywhere, only tablet ones.
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geo
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« Reply #4 on: January 12, 2021, 07:39:00 AM »

Thank you for your feedback Smiley

I can only take partial credit for the nice art. Most of the spring and winter assets were done by Manu and Yury from TidalFlask. They are lovely (both their assets and they themselves). I am very happy you like those details, took me ages to make them "right" (still a lot of polishing left to do).

... sometimes the speed makes it impossible to see far ahead, so levels are more or less about remembering.

Yes, that's a good observation. It's always a tradeoff between how far I let the camera zoom out and how much the player can see. I admit I have been going back and forth on this one. There even is a camera offset in the debug settings which you can play around with. I use it whenever I am doing a live test with a player (sadly not too often at the moment).



If have once tried to make the camera rotate sideways while racing fast to reveal more. Yet, this causes some problems because, well, actually the level looks like this :D



... And I wasn't able find keyboard controls anywhere, only tablet ones.

Oh, thanks for letting me know. Did you maybe play on a detachable? Did your device have a mouse connected? The game should recognize if a mouse or keyboard is connected and show the keyboard settings. If you can then please let me know which device you have been using. It would help me to track down the error. Here is how the two different control menus should look like.



Thanks again for playing Smiley
All and every feedback is welcome.


« Last Edit: January 12, 2021, 08:24:30 AM by geo » Logged

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mobilelast
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« Reply #5 on: January 12, 2021, 11:47:59 AM »

I found the cause. It seems that if either of my game controllers (Xbox One For Windows and a cheap F310) is attached, the "Controls" button won't be visible. I'm using Windows 10 in a casual gaming computer with no special components installed.
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geo
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« Reply #6 on: January 12, 2021, 12:33:33 PM »

Thank you very much for checking Smiley

Thanks to you I've found the culprit. Controller support is planned but not yet finished and as default fallback I have set touch controls. Therefore if a controller is connected it will show the settings for touch. I admit, I have not tested that.
« Last Edit: January 13, 2021, 03:04:10 PM by geo » Logged

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geo
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« Reply #7 on: January 22, 2021, 08:39:32 AM »

I have just release a new version.

1) A new demo level (clouds) is now included.
2) It fixes a lot of errors people had if a controller (xbox controller, ps4 controller) was connect. If you have been suffering from this then the new version will fix it. Controllers are still not supported yet. Now they simply don't wreak havoc on the game any more.

Windows Pc (a zip with and .exe inside):
https://airborne.kamgam.com/build-files/current-pc.zip

Android (.apk file for manual install):
https://airborne.kamgam.com/build-files/current.apk
If you need help with the installation then here is a guide: https://airborne.kamgam.com/how-to-install-apk

Android (Google Play Shared App)
https://play.google.com/apps/test/RQEm1xJ3ZGU/ahAAt2tXInCZo3MR1B5-oSrYYPnk9nnhbsXLehuTG3o9_P2SRBKdJE5gzsTYKS6kyaNQiHK9KLQ-sElOE73gnWZPzj

Here is how the clouds level looks like:


Thank you
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