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1386997 Posts in 66501 Topics- by 59051 Members - Latest Member: Strongfinger

January 17, 2021, 08:27:06 PM

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TIGSource ForumsDeveloperBusinessHiring voice actors
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Author Topic: Hiring voice actors  (Read 101 times)

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« on: January 06, 2021, 09:42:06 AM »

Hi there, we're working on an adventure game (our first!) and got to the point where we need voicing done. Having googled around we quite liked the look of this guy https://timbickvoiceover.co.uk but not really sure what questions to ask or how the procedure works in terms of getting what we want. Any advice much appreciated.
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« Reply #1 on: January 06, 2021, 06:10:04 PM »

Congratulations on getting to that point in your game!

Gamasutra and GDC offer a wealth of information on working with voice actors.

Q&A: An indie dev's guide to hiring, casting, and directing voice actors has business-related tips.

DB Cooper's

has practical tips for preparing for voice actors and handling recording.

Remember to include stage notes when you want the actor to convey something in a line, but also be open to letting them interpret lines.

Make sure to set up a clear, consistent naming convention for your audio files, and track them in a spreadsheet so you know which ones are done, which need retouching/re-recording, etc.
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