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January 19, 2021, 04:30:14 PM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unity and GitHub Scene Merging
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Phantom654
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« on: January 06, 2021, 06:35:55 PM »

So my team has been running into a problem with GitHub and Unity. Whenever we try to merge branches our scene gets screwed up and causes problems. Were trying to look for a better way to do this. Does anyone who has experience working in big teams know how to solve this? Like a workflow or process of moving work into the main branch that can solve this problem? Anything will help!
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TonyLi
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« Reply #1 on: January 07, 2021, 12:15:11 PM »

There's no good built-in way to collaboratively work on the same scene in Unity.

Unity has a feature called Smart Merge that can keep a scene's YAML syntactically correct while merging. But that doesn't mean the end result will actually be what the level designers intend.

Kinematic Soup has a commercial tool called Scene Fusion that they cover in this article on different ways to collaborate on scenes.

If you don't want to use something like Scene Fusion, you can lock the scene in version control and pass around a token signifying which one person at a time is allowed to edit the scene. This may seem like a bottleneck, but you can reduce it significantly by making sure everything in scenes is a prefab. Then, apart from positioning objects, most of the work designers will be doing will be on prefabs, not the actual scene.
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Phantom654
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« Reply #2 on: January 07, 2021, 12:44:09 PM »

Thanks for the tips. I read up on SceneFusion and it seems pretty good thanks!
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mobilelast
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« Reply #3 on: January 12, 2021, 04:49:59 AM »

There’s a GDC-presentation about the issue by one of the designers of Firewatch. Some of the information may be obsolete, but there might be something useful also.


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