There's no good built-in way to collaboratively work on the same scene in Unity.
Unity has a feature called
Smart Merge that can keep a scene's YAML syntactically correct while merging. But that doesn't mean the end result will actually be what the level designers intend.
Kinematic Soup has a commercial tool called Scene Fusion that they cover in
this article on different ways to collaborate on scenes.
If you don't want to use something like Scene Fusion, you can lock the scene in version control and pass around a token signifying which one person at a time is allowed to edit the scene. This may seem like a bottleneck, but you can reduce it significantly by making sure everything in scenes is a prefab. Then, apart from positioning objects, most of the work designers will be doing will be on prefabs, not the actual scene.