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TIGSource ForumsCommunityDevLogsDepths of Erendorn - A brand new online turn-based RPG!
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Depths of Erendorn
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« on: January 12, 2021, 05:08:35 AM »

Depths of Erendorn (DoE) is a new, huge multiplayer RPG. Inspired by the immersive nature of Classic World of Warcraft, the intense dungeon crawling in Diablo or Path of Exile, and the unique yet classic thrill of Dungeons and Dragons.

In DoE, you have the chance to play as one of 15 unique character classes, ranging from a resolute Human Knight to the skittering Zentragal, a humanoid spider possessing dark, powerful magic. Set in the world of Erendorn, you’ll venture deep into the caves, biomes and towns, seeking treasure and glory with other players; be that people on your friends list, or strangers you meet in-game! This isn’t just local co-op, you’ll be able to adventure with anyone you meet out in the world! Turn-based combat is at the heart of Depths of Erendorn; players will have to think strategically as they travel through the world and its depths, a place where one wrong move could spell disaster.


To break it down, Depths of Erendorn offers an experience that’s lacking in today’s market. Here’s an example of what to expect:

  • A huge multiplayer world for you and your friends to explore.
  • The chance to level up, gain new abilities and obtain game-changing loot we know everyone wants!
  • Vast, procedurally generated dungeons and encounters that you can dive into. No two fights or adventures will ever be the same!
  • Over 400 different enemy types to slay.
  • Tactical, turn-based combat that gives you the chance to plan each move carefully (trust us, you’ll need to).
  • Extensive character customisation, with thousands of ability combinations.
  • The opportunity to discover what makes Erendorn tick -  there’s more than meets the eye in this strange new world.


Depths of Erendorn has been in development for around 5 and a half years, with 12 months of this spent in the initial design phase. In the beginning, our team consisted of only 3 people. We are proud to say that, over the years and especially the last 12 months, this number has grown to 21 dedicated members of staff - and it will only continue to grow in the future! Having a passionate team allows us to really start making the vision we have for Depths of Erendorn come to life.


We’re at the stage now where we want to let people know that we’re here, that we’re working on something very exciting and that anyone who is interested in what we’re doing is welcome to come along for the journey! We also wanted to share a few links with you to make it easier to learn about the game.



About: http://bit.ly/2XOXwqC

Information about the game, what you’ll be doing in Erendorn and some of the mechanics you’ll encounter.

Race Profiles: http://bit.ly/2GO4lSa

A detailed look at all of the races in the game lore so far. Some of these are playable, but most are powerful enemies you’ll be battling with!

Media: http://bit.ly/2GXVldF

We recently started creating a series of interviews with our music composer, Thom Robins. We plan to have over 2.5 hours worth of music in the game upon release.





We’re also on all major social media platforms:

Facebook: http://bit.ly/2VyyGOm

Twitter: http://bit.ly/2GJzYfT

Instagram: http://bit.ly/2IOhDSl

Reddit: http://bit.ly/2PBW9sl

Project Gamechanger is a 4 and a half year-old games development studio that is fully self-funded. We currently have 15 members of staff working on our first title, Depths of Erendorn. Everybody on the team works remotely, but the company itself is based in Amsterdam.

We'd love to know what you think! Wizard

Additional Images:




« Last Edit: January 12, 2021, 05:18:25 AM by Depths of Erendorn » Logged
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