JOB DESCRIPTION:
Job Title: 3D Artist
Job type: 1-year job remote contract with the possibility to extend it indefinitely
Reporting To: Art Director and Head of Product
Location: Remote
Your Mission
• Optimize visual aspects of environments and characters.
• Unreal asset management and bug fixing
• Sculpts, high-poly, low-poly, High-poly to low-poly bakes
• Optimize textures and geometry; create LODs
• Create modular kits
• Material assignment and texture creation
• Maintain performance requirements for levels (memory, framerate, draw calls, instances)
• Consider technical constraints of the 3D app
• Active participation to team meetings and fluid communication
• Respect deadlines defined with the production team
• Paint textures to create believable set pieces according to the style/period of the game
• Create set pieces, props, items, and other from scratch to production quality
• Other duties may be assigned
• The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance.
Job Profile
Minimum Requirements:
• Minimum 3 years of industry experience with Unreal as 3D artist or similar position
• Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
• Maya or 3ds Max knowledge
• Portfolio demonstrating exceptional 3D art skills
• Good knowledge of textures creation packages such as Substance Designer and Substance Painter
• Good traditional art foundation
• Good knowledge of lighting in Unreal
• Fluent in English - written and spoken
Other Skills:
• Ability to work well in a fluid, changing environment as creative challenges evolve
• A passion for video games and a desire to be part of the creative process involved in developing video games
• Sense of autonomy, responsibility, and attention to detail
• Demonstrated ability to manage production time and meet deadlines
• Good ability to communicate effectively and professionally
• Positive attitude and ability to give and receive constructive feedback
Extra Points:
• Good understanding of clothes creation software such as Marvelous Designer
• A strong portfolio demonstrating your in-game character artwork has very high standards
• Experience with blendshape creation workflows
• Zbrush
How to Apply:
• Send your resume and portfolio to
[email protected] About DNABLOCK
DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio.
To learn more about our studio, please visit us at
www.dnablock.com/ or on Instagram at
http://www.instagram.com/dnablock.ai