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TIGSource ForumsJobsOffering Paid Work[Paid] 3D Artist (Unreal)
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Author Topic: [Paid] 3D Artist (Unreal)  (Read 237 times)
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« on: January 16, 2021, 08:52:26 PM »

Job Title: 3D Artist
Job type: 1-year job remote contract with the possibility to extend it indefinitely
Reporting To: Art Director and Head of Product
Location: Remote
Your Mission
•   Optimize visual aspects of environments and characters.
•   Unreal asset management and bug fixing
•   Sculpts, high-poly, low-poly, High-poly to low-poly bakes
•   Optimize textures and geometry; create LODs
•   Create modular kits
•   Material assignment and texture creation
•   Maintain performance requirements for levels (memory, framerate, draw calls, instances)
•   Consider technical constraints of the 3D app
•   Active participation to team meetings and fluid communication
•   Respect deadlines defined with the production team
•   Paint textures to create believable set pieces according to the style/period of the game
•   Create set pieces, props, items, and other from scratch to production quality
•   Other duties may be assigned
•   The application has a large number of pre-made assets and part of the job will be to organize them and maintain a database and perform cleaning and maintenance.
Job Profile
Minimum Requirements:
•   Minimum 3 years of industry experience with Unreal as 3D artist or similar position
•   Understanding of 3D real-time limitations and Unreal topology, material, and lighting needs
•   Maya or 3ds Max knowledge
•   Portfolio demonstrating exceptional 3D art skills
•   Good knowledge of textures creation packages such as Substance Designer and Substance Painter
•   Good traditional art foundation
•   Good knowledge of lighting in Unreal
•   Fluent in English - written and spoken
Other Skills:
•   Ability to work well in a fluid, changing environment as creative challenges evolve
•   A passion for video games and a desire to be part of the creative process involved in developing video games
•   Sense of autonomy, responsibility, and attention to detail
•   Demonstrated ability to manage production time and meet deadlines
•   Good ability to communicate effectively and professionally
•   Positive attitude and ability to give and receive constructive feedback
Extra Points:
•   Good understanding of clothes creation software such as Marvelous Designer
•   A strong portfolio demonstrating your in-game character artwork has very high standards
•   Experience with blendshape creation workflows
•   Zbrush
How to Apply:
•   Send your resume and portfolio to [email protected]
DNABLOCK is an LA-based creative technology company that enables the world's greatest creative minds and storytellers to bring their stories, ideas, and narratives to life through 3D animation. We've developed an innovative, easy-to-use 3D animation platform specifically designed to empower non-technical creatives to generate and distribute high-quality 3D animated characters and content. Our platform allows a single creator or small team to go from concept to creation with incredibly detailed, photoreal results to create bespoke, high-quality digital 3D avatars, videos, games, and even cinema-quality productions in a fraction of the time and cost of traditional animation and visual effect studio.

To learn more about our studio, please visit us at  www.dnablock.com/ or on Instagram at http://www.instagram.com/dnablock.ai
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« Reply #1 on: January 17, 2021, 09:50:18 PM »

Hello there,
Hope you're doing good.

I can help with your requirement.

PM sent, pls check.

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