One can immediately see, that this is a long term project. Nice Amiga-style graphics with good animation and effects (both visual and auditory). Explosions were especially masculine. Music varies a lot; one in the second tutorial level was my favorite. This is an ambitious game and there are many things that have to be learned. Fortunately the tutorial is well made and interesting.
I only had limited time to play this, so I might have missed something. But anyway, here's something that came into my mind:
- I couldn't find a help screen. Controls are easily forgotten, so it would be nice to be able to check. Also, there's no proper way to quit the game (F8 works sometimes).
- It's hard to select weapon with scroll wheel (it tends to leap over the one I want to pick). Q doesn't seem to work at all.
- When inside a building, the roof goes opaque when the mouse is hovered outside. I think the roof should be transparent whenever the player is inside.
- The second part of tutorial could be split into smaller pieces (group, vehicle destroy, ...) and let player choose any of them in order to retry without starting over.
- Some visual effects would greatly benefit of lighting. 3D-objects probably wouldn't fit the style, but bump mapped sprites etc. might work. Also larger resolution would be good. Now sprites only look crisp on windowed mode.
- Few crashes in random places and typo: "Shitf-button" in the very first tutorial screen
I have to play it more in order to do it justice. A very promising game indeed.