Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1395452 Posts in 67264 Topics- by 60346 Members - Latest Member: ShreddedTemple

September 24, 2021, 07:42:32 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperDesignTips on designing an engaging business tycoon game
Pages: [1]
Print
Author Topic: Tips on designing an engaging business tycoon game  (Read 1312 times)
ConfusedGameDev135
TIGBaby
*


View Profile
« on: January 19, 2021, 06:43:54 AM »

I have been working on a tycoon game for some time now but I have been stumped on nailing down the core fun factor of the game

The concept is basically similar to Lemonade Tycoon. In my game, you manage a Food Truck instead of a lemonade stand

The player is able to manage/unlock dishes, ingredients and other upgrades to facilitate in the service of each sale day.

Gameplay loop :

- Plan what dishes to serve for the day

- Begin the sale day and observe customer feedback

- Adapt and make changes in planning phase again to maximize customer happiness and increase sales

After numerous play test and iteration of the design, most play testers are still confused on how to attract more customers each day.

Attracting more customers and maximizing sales are the key objectives of my game but I can't think of any fun ways for players to do so. I am avoiding having too much "Upgrade fluffs" like purchasing advertisement or buying faster cooking utensils etc. I feel that that should be a way for players to make smart decisions or use their skills to maximize efficiency of each sale day

Some elements I have considered so far:

- Tinkering with each dish recipe

- Freshness of the ingredients

- How long each customer waited for it's order.

The game is still sorely missing that core fun factor. Any suggestions are greatly appreciated!
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic