The devlog style I use is pretty casual, with minimal editing. I do occasionally have to pause or retake things, but it goes best if I can avoid that and just use one continuous take. I'd had a lot of speaking practice from having done regular let's plays for a few years beforehand...it's a skill that improves continuously the more you do it, but if you can approach it with confidence, your first real try can be totally OK.
Yes, I guess that's the kind of experience I am missing right now and I do agree that everything would be much better (and probably easier) if I could just speak while I show things/play.
On the technical side, I have OBS and Audacity hidden away on a secondary display, recording video and voice audio respectively. I use Vegas Pro for editing, though any basic video editor would probably do the trick
Any reason for not using OBS for audio too?
That's what I do, also because in my video editor (Kdenlive), I can always separate audio and video tracks and work on them independently.
It might be worth thinking about who the intended audience of your devlogs is going to be. The style I use is geared primarily toward other developers or people who want to see my process.
Good point.
Right now my videos are dedicated to people who want to know more about my game, so mostly gamers.
Because of that I try to keep them short (max 5 minutes) and to not include technical details.
I do talk about game design choices though.
It could be interesting to make videos for game developers with a more technical background, but there's 24 hrs in a day and right now I can't afford to do more than what I am already doing