human units, buildings and tiles all have a dithered (black dots) pixel art aesthetic.
You mean the appropriately named
ordered dithering?
I like the idea of having a completely different art style for the monsters, but I do worry the art quality of the monsters isn't as high as the tiles or units. Kaiju are the star of the show, so their art needs to be better than simply OK. You can see more monster animations compared to unit and tile art in the trailer below.
I think the monsters look great actually, although maybe they could use a hint of error diffusion dithering? That would make them fit in the surroundings a bit more while still being very distinct.
Also, obligatory plug of my own technique:
hybrid ordered error diffusion dithering:
https://observablehq.com/@jobleonard/ordered-error-diffusion-ditheringA dithering expert in the wild?! Ordered dithering is definitely what I was looking for - I had no idea there are so many types/techniques for it. Is your hybrid ordered error diffusion method or code available as a plugin for any image programs? I'll definitely try out your suggestion and see if a dithered monster makes it look more cohesive.
The animations and art of monsters are good.
As a suggestion, I would add some elegant blood animation coming out of the monsters when they get some critical hit, and for the blood I would suggest using black so you wont mess up the current color theme
GJ
Thanks! Our first thought regarding monsters taking damage was to have them not react much at all to demonstrate how ineffective the human weapons are, but this just ends up being visually boring. A spurt of black blood would be great for a critical hit (combined maybe with them falling over and then getting back up)