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TIGSource ForumsPlayerGeneralLET IT BEGIN WITH HELP FROM FRIENDS
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TommyD3
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« on: February 06, 2021, 01:19:58 AM »

Hello, everyone! My name is Thomas and I am totally green to the game industry. I have read a bit of material and am an avid gamer, but I want more (as we all do). Where would I begin in order for a career in the industry? What is easiest to begin learning? Testing for games? Game development? In other words, with extremely little knowledge of this industry, where does one begin on the right path to a successful career?
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michaelplzno
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« Reply #1 on: February 06, 2021, 10:01:40 AM »

This is a common question, and the best answer is that you need to be self driven in your studies. Essentially you are asking how to become an artist: there are a million paths to a million destinations. Some people will tell you to draw still lifes, some people recommend starting with doodles that are more random.

What do you want to make? What other game projects do you find interesting? How were they made? You have to answer this.





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JaneKing
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« Reply #2 on: February 15, 2021, 01:24:18 AM »

Hi! Jane here Smiley and I'm glad someone asked this question. I'm a newbie and also green in the game industry with very little knowledge as well. I really hope to learn more from this forum.
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bram_dingelstad
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« Reply #3 on: February 18, 2021, 12:53:55 AM »

Hey Thomas! (and also Jane!). I've been in the Dutch games industry for a while, but recently got out of it. My experience has been radically different from most as I've started as an indie and only did work for other bigger indies to make money.

The biggest thing I can give you as advice (besides the already amazing and very good advice of michaelplzno), is that you just start. The biggest thing in this industry (or any for that manner) is learning how to communicate properly. Most of the projects I've seen gone bad with new (or even old) blood in the team has been because of this. So, if your "soft" (social) skills need some work, don't forget to start there.

Also, if you're looking for a somewhat fun and inspirational way to make some smaller games, I can definitely recommend PICO-8, which is kind of like a NES that never existed. A lot of people (even some noteworthy devs) have published really small and fun games on there. Dylan Bennett has a great explanation on the console:





If you get the hang of the console, whether it's on the design, art, music, sound or code side (or all of them!), you can start moving on bigger projects to see what skills you'd like to develop further. The inherent limits of PICO8 will keep you from wanting to make things that are too big, which is usually a pretty common mistake people make.

Best of luck on your journey! Can't wait to see what you make!
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If you'd like to see something of my work check out:
The devlogs of the game I'm working on - My website/blog - My itch.io
michaelplzno
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« Reply #4 on: February 19, 2021, 05:45:58 AM »

As per bram_dingelstad, communication is essential if you aren't doing everything 100% yourself in an attempt to become the Übermensch. As much as communication is essential, listening is also an invaluable skill too, even if you want to be the big top of the pyramid boss dude or dudette.
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