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May 11, 2021, 10:14:03 PM

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TIGSource ForumsCommunityDevLogsSonucido: The Mage - A turn-based, grid-based Dungeon Crawler
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Author Topic: Sonucido: The Mage - A turn-based, grid-based Dungeon Crawler  (Read 2153 times)
smokesomefrogs
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« Reply #20 on: April 24, 2021, 03:54:59 AM »

Just a small update: I made a new video! And I'm part of the Steam Next Fest where people can play the demos of my games.
Have a nice one!






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smokesomefrogs
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« Reply #21 on: May 03, 2021, 08:31:19 AM »

I released a new teaser trailer!



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smokesomefrogs
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« Reply #22 on: May 04, 2021, 01:20:50 PM »

Since the last real post quite a bit happened! I created a new enemy for example!



I did a bit of marketing yesterday, since the new teaser was a good reason to do it. I saw it helped but not as much as I hoped (14 wishlists over night). Marketing can be really grindy but that's just how it is.

Today, I did something completely new for me (which is weird because I do marketing for games for quite some time now) a press release on gamespress and it resulted in an article! https://thenerdstash.com/retro-dungeon-crawler-sonucido-the-mage-announced/

That greatly helped with motivation Smiley The press release could have been better and next time it certainly will be!

Edit: Forgot to mention that I switched from Godot 3.2.3 to Godot 3.3! Smiley

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« Last Edit: May 04, 2021, 01:56:48 PM by smokesomefrogs » Logged

ThemsAllTook
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« Reply #23 on: May 06, 2021, 08:55:13 AM »

Nice! I watched the new trailer, and the one thing that stands out most to me is the main attack animation. I feel like there's a lot of room for juicing it so that it feels at least a little bit more impactful. When fighting the second enemy shown, the potion that gets thrown feels great with the impact animation and screen shake. By comparison, the axe barely moves at all - like, imagining if I were holding it in front of me, the way it swings right now would be the result of tilting my wrist slightly while holding my arm and the rest of my body completely still.

I'm imagining some kind of backswing and a much wider arc of movement, maybe with a little bit of motion smear, and at least some kind of visual response from the creature being struck by it other than numbers appearing - like, say, maybe a little bit of knockback on the Z axis? Lots of different things that could be done.

Everything else looks pretty good to me!
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JobLeonard
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« Reply #24 on: May 06, 2021, 08:58:50 AM »

I don't think it's the kind of game I'd play myself but it looks really good! The mixture of minimum pixel graphics with lighting works really well somehow, and imagine people who like dungeon crawlers will love this Smiley
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smokesomefrogs
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« Reply #25 on: May 09, 2021, 02:22:01 PM »

@ThemsAllTook Thank you for your feedback! I still think about juicing the combat more since it's something that most people point out. I don't know how I will adjust it at the moment - I want to tackle it a bit later (since I need to prepare for the Steam Next Fest thing a lot) but it's the weakest part of the graphics for sure.

@JobLeonard Thanks!
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smokesomefrogs
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« Reply #26 on: Today at 05:08:51 AM »

Hey!

The press release resulted in a couple of articles which made me happy! I never did a normal press release before (I did a lot of other press outreach but never a classic press release) and it worked out better than I thought.

https://linuxgameconsortium.com/sonucido-the-mage-a-turn-based-dungeon-crawler/
https://linuxgamenews.com/post/650467352432066560/sonucido-the-mage-grid-based-crawler-coming-to-linux
https://rpgamer.com/2021/05/dungeon-crawler-sonucido-the-mage-announced/
https://thenerdstash.com/retro-dungeon-crawler-sonucido-the-mage-announced/
https://www.gamequarter.be/nieuws/sonucido-the-mage-deelt-een-nieuwe-teaser

+ a couple of reposts of the press release like
https://roleplayinggameonline.com/daniel-da-silva-reveals-his-classic-turn-based-dungeon-crawler-rpg-sonucido-the-mage/
https://glitchedrevie.ws/2021/05/04/daniel-da-silva-reveals-his-classic-turn-based-dungeon-crawler-rpg-sonucido-the-mage/
https://www.gamasutra.com/view/pressreleases/380826/Daniel_da_Silva_reveals_his_classic_turnbased_Dungeon_Crawler_RPG_Sonucido_The_Mage.php

At the moment, I'm still preparing the Demo for the Steam Next Fest! Coffee

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JobLeonard
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« Reply #27 on: Today at 05:49:09 AM »

Nice! Also, the linux game one is cool - I suspect these types of dungeon crawlers might be relatively popular among the Linux gamers so let's hope that helps out later!
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