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TIGSource ForumsCommunityDevLogsEvolving the 2D game (Project “SUPERSTAR” )
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Author Topic: Evolving the 2D game (Project “SUPERSTAR” )  (Read 14884 times)
Mizumon
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« Reply #20 on: December 02, 2007, 03:03:35 PM »

What happens if you *do* press an arrow that's red?  Just out of curiosity. 

It just seems easy to avoid the red arrows at this time unless everything is moving so quickly that it's impossible to keep track of which arrows to press and which *not* to press... But that might be just me.  ^o^" 
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« Reply #21 on: December 02, 2007, 03:16:12 PM »

The game runs on a 3 strikes and you’re out system. So, if you hit a red arrow the game will pause and you get a big red X.  Once you get 3 of those, you have to go back to the beginning of the level or to the last auto save point.  And yes arrows will be coming down at crazy speeds at times. 
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Montoli
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« Reply #22 on: December 02, 2007, 04:12:35 PM »

I agree with Mizumon - It seems like, even with them zooming down, many people would never hit red arrows.  Have you considered making them harder to distinguish?  Maybe they start out colored at the top of the screen, but by the time they come down to the place where you have to hit them, they have faded to a uniform gray, or something?
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Nash
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« Reply #23 on: December 02, 2007, 06:04:53 PM »

Okay, I think there is some confusion about the arrows happening here.  The arrows change color as they fall down the screen.  They start out red at the top, turn yellow when it is almost time to hit it, and then turn green when it is time to hit it.  You’ll have a few seconds to hit it when it turns green.  If you miss it, you’ll get a strike. If you press the wrong direction key, you’ll get a strike.  If you try to be proactive and press at red, you’ll get a strike.  It is okay to hit the arrow when it turns yellow, but you won’t get the best score. 
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Montoli
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« Reply #24 on: December 02, 2007, 06:40:53 PM »

Ahh, that makes much more sense.  Forgive my misunderstanding!
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