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May 11, 2021, 08:34:27 PM

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TIGSource ForumsCommunityDevLogsFlesh (shmup)
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oab
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« on: February 09, 2021, 10:22:19 PM »


Hi, I start making another shmup game. Smiley

Flesh by @im_oab is a 2D-horizontal shmup game with hand-drawn animation and implement using tetra. It still in the development stage but have a release date set in October 2021.

This game takes place inside the flesh of mysterious organisms that players will fight through multiple levels to get out.

Current progress: It's playable with half of the first level.
« Last Edit: February 09, 2021, 10:31:48 PM by oab » Logged

oab
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« Reply #1 on: February 12, 2021, 05:18:43 PM »


last week progresses. Smiley
- add a new enemy type.
- support gamepads.
- update hit point visual to improve visibility.
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oab
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« Reply #2 on: February 19, 2021, 03:04:44 PM »



Last week, progress.
- add a mid-boss. It has many animations that take a lot of time to draw.
- add bullet assets and a new bullet type.
- damage cap
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oab
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« Reply #3 on: February 27, 2021, 01:46:27 AM »


Last week, progress.
- add a new enemy type. (A wall)
- fire at point-blank deal triple damage.
- dynamic change scrolling speed.
- fix minor glitches.
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oab
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« Reply #4 on: March 07, 2021, 02:15:08 PM »


Last week, progress.
- add a simple title screen.
- add a first level boss.
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oab
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« Reply #5 on: May 03, 2021, 01:37:22 PM »


small progress after a long break. Smiley
- add a menu on a title screen.
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mera
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welp


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« Reply #6 on: May 04, 2021, 03:05:39 AM »


Hi, I start making another shmup game. Smiley

Flesh by @im_oab is a 2D-horizontal shmup game with hand-drawn animation and implement using tetra. It still in the development stage but have a release date set in October 2021.

This game takes place inside the flesh of mysterious organisms that players will fight through multiple levels to get out.

Current progress: It's playable with half of the first level.


looks pretty good
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