Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1397213 Posts in 67444 Topics- by 60662 Members - Latest Member: flyingjoel

December 03, 2021, 02:02:07 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsFlesh (shmup)
Pages: [1]
Print
Author Topic: Flesh (shmup)  (Read 3182 times)
oab
Level 0
***



View Profile WWW
« on: February 09, 2021, 10:22:19 PM »






Hi, I start making another shmup game. Smiley

Flesh by @im_oab is a 2D-horizontal shmup game with hand-drawn animation and implement using tetra. It still in the development stage but have a release date set in October 2021.

This game takes place inside the flesh of mysterious organisms that players will fight through multiple levels to get out.


Steam page ready for wishlist
https://store.steampowered.com/app/1660850/Flesh/
« Last Edit: July 13, 2021, 12:48:06 AM by oab » Logged

oab
Level 0
***



View Profile WWW
« Reply #1 on: February 12, 2021, 05:18:43 PM »


last week progresses. Smiley
- add a new enemy type.
- support gamepads.
- update hit point visual to improve visibility.
Logged

oab
Level 0
***



View Profile WWW
« Reply #2 on: February 19, 2021, 03:04:44 PM »



Last week, progress.
- add a mid-boss. It has many animations that take a lot of time to draw.
- add bullet assets and a new bullet type.
- damage cap
Logged

oab
Level 0
***



View Profile WWW
« Reply #3 on: February 27, 2021, 01:46:27 AM »


Last week, progress.
- add a new enemy type. (A wall)
- fire at point-blank deal triple damage.
- dynamic change scrolling speed.
- fix minor glitches.
Logged

oab
Level 0
***



View Profile WWW
« Reply #4 on: March 07, 2021, 02:15:08 PM »


Last week, progress.
- add a simple title screen.
- add a first level boss.
Logged

oab
Level 0
***



View Profile WWW
« Reply #5 on: May 03, 2021, 01:37:22 PM »


small progress after a long break. Smiley
- add a menu on a title screen.
Logged

mera
Level 0
**


good morning


View Profile
« Reply #6 on: May 04, 2021, 03:05:39 AM »


Hi, I start making another shmup game. Smiley

Flesh by @im_oab is a 2D-horizontal shmup game with hand-drawn animation and implement using tetra. It still in the development stage but have a release date set in October 2021.

This game takes place inside the flesh of mysterious organisms that players will fight through multiple levels to get out.

Current progress: It's playable with half of the first level.


looks pretty good
Logged
oab
Level 0
***



View Profile WWW
« Reply #7 on: May 17, 2021, 01:54:12 PM »


Another update.
- add level editor for generating JSON file instead of manually create Smiley
Logged

oab
Level 0
***



View Profile WWW
« Reply #8 on: May 29, 2021, 11:04:33 PM »


This week update. add a new enemy.
Logged

oab
Level 0
***



View Profile WWW
« Reply #9 on: June 07, 2021, 05:09:16 AM »


This week update.
- add a weapon level up system. collect coins will upgrade a weapon.
- preparing a demo build for collecting feedbacks.
Logged

oab
Level 0
***



View Profile WWW
« Reply #10 on: June 13, 2021, 11:00:37 PM »


This week update. I am working on an (internal) demo for collecting feedbacks.
- redesign UI.
- score system.
- add new enemy types.
- enemy waves.
Logged

oab
Level 0
***



View Profile WWW
« Reply #11 on: June 16, 2021, 06:09:04 AM »


small update.
- add easing for enemy movement
Logged

oab
Level 0
***



View Profile WWW
« Reply #12 on: July 04, 2021, 07:51:15 PM »


This week update. I released demo build 01 with the development journal. For more detail please check `readme.md` file in the folder.

download here

Welcome any feedbacks Smiley
« Last Edit: July 04, 2021, 08:45:54 PM by oab » Logged

oab
Level 0
***



View Profile WWW
« Reply #13 on: July 13, 2021, 12:49:12 AM »


This week progress. I finished setup the steam page.

https://store.steampowered.com/app/1660850/Flesh/
Logged

oab
Level 0
***



View Profile WWW
« Reply #14 on: November 16, 2021, 03:47:30 AM »


Life happens and I had to take a break from development.
- add melee weapons.
Logged

Gunroar:Cannon()
Level 0
***


View Profile
« Reply #15 on: November 22, 2021, 10:59:04 PM »

@oab
looks real cool
Logged

Why can't pirates code in lua? Because they spend to much time at C!

-How to be saved
Schrompf
Level 9
****

C++ professional, game dev sparetime


View Profile WWW
« Reply #16 on: November 23, 2021, 11:14:38 PM »

Already looks very juicy and unique. Good work! It also looks like I'll get overwhelmed very quickly, but I guess this is by design and I'm simply not the target audience :-)
Logged

Snake World, multiplayer worm eats stuff and grows DevLog
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic