oab
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« on: February 09, 2021, 10:22:19 PM » |
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Hi, I start making another shmup game. Flesh by @im_oab is a 2D-horizontal shmup game with hand-drawn animation and implement using tetra. It still in the development stage but have a release date set in October 2021. It still have a lot of thing to do. I postpone release date to October 2022 Q1, 2023This game takes place inside the flesh of mysterious organisms that players will fight through multiple levels to get out. The demo is available for playingSteam page ready for wishlist https://store.steampowered.com/app/1660850/Flesh/
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« Last Edit: December 06, 2022, 03:41:55 PM by oab »
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oab
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« Reply #1 on: February 12, 2021, 05:18:43 PM » |
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last week progresses.  - add a new enemy type. - support gamepads. - update hit point visual to improve visibility.
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oab
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« Reply #2 on: February 19, 2021, 03:04:44 PM » |
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Last week, progress. - add a mid-boss. It has many animations that take a lot of time to draw. - add bullet assets and a new bullet type. - damage cap
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oab
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« Reply #3 on: February 27, 2021, 01:46:27 AM » |
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Last week, progress. - add a new enemy type. (A wall) - fire at point-blank deal triple damage. - dynamic change scrolling speed. - fix minor glitches.
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oab
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« Reply #4 on: March 07, 2021, 02:15:08 PM » |
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Last week, progress. - add a simple title screen. - add a first level boss.
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oab
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« Reply #5 on: May 03, 2021, 01:37:22 PM » |
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small progress after a long break.  - add a menu on a title screen.
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mera
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« Reply #6 on: May 04, 2021, 03:05:39 AM » |
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Hi, I start making another shmup game. Flesh by @im_oab is a 2D-horizontal shmup game with hand-drawn animation and implement using tetra. It still in the development stage but have a release date set in October 2021. This game takes place inside the flesh of mysterious organisms that players will fight through multiple levels to get out. Current progress: It's playable with half of the first level. looks pretty good
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oab
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« Reply #7 on: May 17, 2021, 01:54:12 PM » |
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Another update. - add level editor for generating JSON file instead of manually create 
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oab
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« Reply #8 on: May 29, 2021, 11:04:33 PM » |
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This week update. add a new enemy.
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oab
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« Reply #9 on: June 07, 2021, 05:09:16 AM » |
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This week update. - add a weapon level up system. collect coins will upgrade a weapon. - preparing a demo build for collecting feedbacks.
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oab
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« Reply #10 on: June 13, 2021, 11:00:37 PM » |
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This week update. I am working on an (internal) demo for collecting feedbacks. - redesign UI. - score system. - add new enemy types. - enemy waves.
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oab
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« Reply #11 on: June 16, 2021, 06:09:04 AM » |
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small update. - add easing for enemy movement
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oab
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« Reply #12 on: July 04, 2021, 07:51:15 PM » |
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This week update. I released demo build 01 with the development journal. For more detail please check `readme.md` file in the folder. download hereWelcome any feedbacks 
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« Last Edit: July 04, 2021, 08:45:54 PM by oab »
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oab
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« Reply #14 on: November 16, 2021, 03:47:30 AM » |
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Life happens and I had to take a break from development. - add melee weapons.
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Gunroar:Cannon()
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« Reply #15 on: November 22, 2021, 10:59:04 PM » |
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@oab looks real cool
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Schrompf
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« Reply #16 on: November 23, 2021, 11:14:38 PM » |
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Already looks very juicy and unique. Good work! It also looks like I'll get overwhelmed very quickly, but I guess this is by design and I'm simply not the target audience :-)
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Snake World, multiplayer worm eats stuff and grows DevLog
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oab
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« Reply #17 on: December 04, 2021, 04:18:38 PM » |
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@oab looks real cool
Already looks very juicy and unique. Good work! It also looks like I'll get overwhelmed very quickly, but I guess this is by design and I'm simply not the target audience :-)
Thanks 
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oab
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« Reply #18 on: December 04, 2021, 04:21:56 PM » |
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Small update for this week. - add a warning message before a boss appear.
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oab
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« Reply #19 on: January 03, 2022, 11:30:04 PM » |
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The first update for 2022.  - finished making the first level boss. it has 2 phases with the last phase can spawn another enemy.
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