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oab
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« Reply #20 on: January 11, 2022, 12:10:30 AM »


This week, I start working on the second level and finished the bottom part of the background.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
nathy after dark
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« Reply #21 on: January 12, 2022, 12:02:46 PM »

This looks wild and cool! I love Rust, so tetra seems cool too!
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oab
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« Reply #22 on: January 25, 2022, 11:49:15 PM »


This week, I finished working on the background of the 2nd level and implemented new enemies.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #23 on: January 28, 2022, 08:52:50 PM »


This week update. I added another new enemy. Only mid-boss and the boss left before finishing the second level. Smiley
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #24 on: February 02, 2022, 05:49:13 PM »


Small update between the week.

- I added another new enemy. I got an idea for this one while looking at the fish swimming in the water tank.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
mobilelast
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« Reply #25 on: February 03, 2022, 04:54:41 PM »

That’s intense. Just looking makes me feel winded. Such hypnotic visuals require equally weird and psychedelic sound.
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oab
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« Reply #26 on: February 06, 2022, 10:44:47 PM »


This week update.
- Finished the first draft of the second level's mid-boss.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
Gunroar:Cannon()
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« Reply #27 on: February 10, 2022, 10:48:29 PM »

Dang, the enemy designs are really cool. Gentleman
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https://hmmmgames.itch.io

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oab
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« Reply #28 on: April 02, 2022, 03:13:51 AM »


Another update:
- Finished animations for the second boss.
- Testing the first bullet pattern for the second boos.
- Bullet patterns generate using JSON files instead of coding for each pattern :')
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #29 on: April 04, 2022, 11:18:54 PM »


Small update:
- added bullet pattern editor. It can export JSON files to use in the game.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #30 on: April 09, 2022, 12:20:17 PM »


This week's update:

- Finished making all enemies on the second level.
- Bullet editor pattern ready.
- Design for the third level.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #31 on: April 15, 2022, 02:34:07 AM »


This week's update:

- I have finished another editor for making the enemy path.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
Gunroar:Cannon()
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« Reply #32 on: April 15, 2022, 07:40:02 AM »

@oab Curious to how you got about making the bullet hell pattern editor/how it's saved. Might try to make something like that in lua...
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« Reply #33 on: April 15, 2022, 12:09:06 PM »

@oab Curious to how you got about making the bullet hell pattern editor/how it's saved. Might try to make something like that in lua...

@Gunroar:Cannon()

The editor generates JSON files and The game read and saves them in HashMap<String, Vector> and gives a copy of it to any weapon or bullet when it needs.

Please check the example of the JSON file.

Example:

- The weapon fires 11 bullets (Bullet-1). For each time it fire. It will rotate clockwise at 45 degrees.
- The Bullet-1 will change speed to 6 in 1000 milliseconds, wait for 400 milliseconds before spawning 10 bullets in a circle  (Bullet-2) and destroy itself.


weapon preset json:

Code:
[
    {
        "name": "weapon-1",
        "bullet_preset": "bullet-1",
        "commands": [
            "int_rotate_cw:45",
            "fire",
            "step_back_countdown:2:10"
        ]
    }
]

Bullet preset:

Code:
{
    "commands": [
        {
            "name": "bullet-1",
            "commands": [
                "set_speed_to:6:1000",
                "wait:400",
                "spawn_bullets_circle:bullet-2:2:10:36",
                "remove"
            ]
        }
    ],
    "presets": [
        {
            "name": "bullet-1",
            "config": "animation_name=bullet-01|scale=1|speed=0.5|damage=1|radius=6|health=1|life_time=1000",
            "firing": "animation_name=bullet-firing-01|width=20.0|height=20.0|scale=1.4",
            "hitting": "animation_name=bullet-bouncing-01|width=20.0|height=20.0|scale=1.0",
            "bouncing": "animation_name=bullet-bouncing-01|width=20.0|height=20.0|scale=1.0",
            "extra": "preset_name=bullet-1",
            "command_name": "bullet-1"
        },
        {
            "name": "bullet-2",
            "config": "animation_name=bullet-03|scale=1|speed=4|damage=1|radius=6|health=1|life_time=1000",
            "firing": "animation_name=bullet-firing-03|width=20.0|height=20.0|scale=1.4",
            "hitting": "animation_name=bullet-bouncing-03|width=20.0|height=20.0|scale=1.0",
            "bouncing": "animation_name=bullet-bouncing-03|width=20.0|height=20.0|scale=1.0",
            "extra": "preset_name=",
            "command_name": ""
        }
    ]
}
« Last Edit: April 15, 2022, 12:17:30 PM by oab » Logged

I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
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« Reply #34 on: April 15, 2022, 03:24:41 PM »

Okay, nice. Thanks for the insight.
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but man, am I bad at math.

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oab
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« Reply #35 on: May 08, 2022, 12:01:06 AM »


This week's update:
- Added a new enemy type to appear between the wall to make the level more interesting.
- Added showing a very long health bar for the boss.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
Gibberish
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« Reply #36 on: May 08, 2022, 03:15:59 AM »

I like what your showing a lot, but im worried it might not be very playable for most people. Your ship seems incredible big, the action very fast and busy. Do you do some intermediate playtesting on the difficulty with other people?
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oab
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« Reply #37 on: May 08, 2022, 04:20:06 PM »

I like what your showing a lot, but im worried it might not be very playable for most people. Your ship seems incredible big, the action very fast and busy. Do you do some intermediate playtesting on the difficulty with other people?

Thanks for the feedback. The hitbox of the ship is the small pilot and the hitbox of enemy bullets is even smaller. So, avoiding easier than it looks.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
oab
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« Reply #38 on: May 13, 2022, 03:04:24 PM »


This week's update:

- improve UI. (added fade in/out)
- reworked enemy spawn pattern for level 1 and 2.
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I am making a shmup game called. Devlog here : USG

I released 'Flesh' and 'miniStrike' on Steam. steam page
Gunroar:Cannon()
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« Reply #39 on: May 16, 2022, 03:58:50 PM »

I like what your showing a lot, but im worried it might not be very playable for most people. Your ship seems incredible big, the action very fast and busy. Do you do some intermediate playtesting on the difficulty with other people?

@Gibberish , that's bullet hell, my friend. Gentleman
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The risk I took was calculated,
but man, am I bad at math.

https://hmmmgames.itch.io

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