oab
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« Reply #40 on: May 25, 2022, 01:58:04 AM » |
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This week's minor update: - add squeezing animation to the enemy when it takes damage.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #41 on: July 08, 2022, 01:22:41 AM » |
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This week's update: - new background assets for the 3rd area. - new enemy assets for the 3rd area. - hired a composer for the game's music. it will be electro-house style.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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QOG
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« Reply #42 on: July 09, 2022, 12:23:20 PM » |
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Really liking the art style here.
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oab
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« Reply #43 on: July 30, 2022, 03:35:48 AM » |
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This week's update: - The game has BGM. listen here- support global ranking using `steam's leaderboard`. - enemy waves placement for 3rd area. - rework on menu UI.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #44 on: August 05, 2022, 02:54:30 PM » |
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The demo is available for playing. This demo includes global ranking via `Steam leaderboard.` Any feedbacks are welcome, and Please wishlist my game. https://store.steampowered.com/app/1660850/Flesh/
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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Alain
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« Reply #45 on: August 07, 2022, 07:30:45 AM » |
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Cool, congratulations for the demo launch!
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oab
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« Reply #46 on: August 30, 2022, 08:30:20 PM » |
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This week's update: - Add bullet shadow to improve the contrast between bullet and background. - Add an option to adjust the strength of the bullet contrast.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #47 on: September 10, 2022, 03:08:25 PM » |
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This week's update: - Finish making the 5th boss. 3 more to go. - Add pause frames when the boss transforms to the second phase.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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Canned Turkey
Guest
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« Reply #48 on: September 13, 2022, 08:19:27 AM » |
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oab
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« Reply #49 on: September 28, 2022, 04:19:40 PM » |
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This week's update - rework on the 3rd boss. - finished implementing all-new enemy types on the 4th area except for the bosses. - added level selection on the main menu.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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Schrompf
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« Reply #50 on: October 05, 2022, 12:36:41 AM » |
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An enemy that moves faster when being hit... that's a nice idea! Finally a reason to not hold the fire button start-to-end :-)
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Snake World, multiplayer worm eats stuff and grows DevLog
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KorbohneD
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« Reply #51 on: October 06, 2022, 05:16:21 AM » |
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Heyho, quick feedback: - for me, difficulty is a bit too harsh, could not get to the first boss. Sometimes there are is just a wall of bullets. - I like how the little human in the ship indicates your hit box - coins are a too big and much, distracting you from the rest of the game - in the same notion, while the background music is nice, the coin sound pretty much overshadows that all with not enough variation. - Pretty great art and animation! Really like that, even though I can hardly appreciate it, because I have to react to dodge all the time : D
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oab
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« Reply #52 on: October 06, 2022, 01:32:07 PM » |
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Heyho, quick feedback: - for me, difficulty is a bit too harsh, could not get to the first boss. Sometimes there are is just a wall of bullets. - I like how the little human in the ship indicates your hit box - coins are a too big and much, distracting you from the rest of the game - in the same notion, while the background music is nice, the coin sound pretty much overshadows that all with not enough variation. - Pretty great art and animation! Really like that, even though I can hardly appreciate it, because I have to react to dodge all the time : D
Thanks for the feedback. I plan to rework on the coins size/sfx for the full version. Also, I have questions about the difficulty. - Have you used the special weapon to clear the bullets? - Does the number of bullets too much compare to the increased rate for the special weapon? - Does the game make you feel that you have to kill the enemy as fast as possible when it appears on the screen? - Does the game lack information about how to play? I design the game so that the enemy has to stay on the screen for a while before firing bullets, and the player has time to kill them before it starts firing bullets.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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KorbohneD
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« Reply #53 on: October 07, 2022, 10:05:21 AM » |
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Thanks for the feedback. I plan to rework on the coins size/sfx for the full version.
Also, I have questions about the difficulty. - Have you used the special weapon to clear the bullets? - Does the number of bullets too much compare to the increased rate for the special weapon? - Does the game make you feel that you have to kill the enemy as fast as possible when it appears on the screen? - Does the game lack information about how to play?
I design the game so that the enemy has to stay on the screen for a while before firing bullets, and the player has time to kill them before it starts firing bullets.
1 & 2. Uhm, no. Completely forgot about that : D To be honest, I am normaly not a shmup player 3. I guess so, yes, as if I don't, then there will be too much bullets 4. No. Worked for me : D
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oab
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« Reply #54 on: December 06, 2022, 03:40:57 PM » |
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Minor update while I am working on the three remaining bosses. Also, I am terrible at the estimated time. I planned to finish 6th boss in one week, but it took me six weeks instead. - change player bullet colour - add trail particle on player bullet - add SFX.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #55 on: January 06, 2023, 06:04:18 PM » |
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Minor update: - Improve blood splash particles. It will spawn more with random patterns. - Postpone release date to Q1, 2023.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #56 on: January 21, 2023, 10:24:59 PM » |
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Minor update: - Redrawn background for the first area to match the style with other areas. - Adjust player UI to make it easy to identify between the health bar and the special weapon bar.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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oab
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« Reply #57 on: May 07, 2023, 07:33:15 PM » |
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Minor update: - add distortion shaders on the effects when bullet hits, enemy dies, use special weapons
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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marcgfx
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« Reply #58 on: May 08, 2023, 02:26:01 AM » |
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can't really see the distortion shader, but it looks cool either way!
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oab
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« Reply #59 on: June 18, 2023, 03:24:37 AM » |
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can't really see the distortion shader, but it looks cool either way!
it appears as a distortion shockwave when the enemy dies or uses the special weapon.
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I am making a shmup game called. Devlog here : USGI released 'Flesh' and 'miniStrike' on Steam. steam page
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