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March 02, 2021, 11:51:47 PM

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TIGSource ForumsDeveloperPlaytestingPipe Run! a new pipe puzzle maze game
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chapter34
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« on: February 12, 2021, 03:52:14 PM »



Yep, I know what you're thinking, what is "a pipe puzzle maze game".  I'm running out of (never had in the first place?) cool ways to describe my game, so perhaps you guys could help me with a tagline too!

I've finished the first level of Pipe Run!, I call it an episode.  Why an episode?  I dunno, I thought it sounded cute.  Anyway, you have to get this water around a maze of pipes, from room to room, until you get it to its eventual destination.

It's harder than it sounds.


I don't want to give too much away, the whole game is a puzzle including how the interface works and what you can and cannot do.  I'd like folk to explore and discover and solve problems, like I did when I was first playing computer games in the 1980s.  Nothing handed to you on a plate.  None of those helpful hints about clicking here or pushing there, in my opinion, which water games down (no pun intended) and make them way too easy to solve.

That said, what do you all think of this game?  Could you figure it out?  How far could you go?  Is it actually too difficult for the average gamer?  Should I be dumbing it down?  Is it entertaining enough?  What could I do to grab your attention more and get you more hooked on reaching the finish line?

All thoughts & suggestions greatly appreciated.  I've spent ages creating this game, I've got tons of ideas for the next episode, more devious and crafty puzzles, more excitement, different locations.  But I'd like to build a fan base before I invest more time in expanding it, so I need tons and tons of tips because I don't know how to do that!



Oh, and here's the link!

https://bannister.itch.io/pipe-run

And if you can think of a good topic to post on the community board on itch.io feel free to create it or suggest it.  Perhaps "How far did you get?" could be an interesting topic opener?

Thanks for your time  Smiley
Mark

p.s. yes I know, my packages aren't signed.  Sorry.  Code signing certs are very expensive!  You'll just have to trust me, it's been built with GDevelop and it's absolutely fine!

p.p.s. the Android version will be coming to the Google Play Store very soon, hopefully next week.
« Last Edit: February 12, 2021, 04:19:56 PM by chapter34 » Logged
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