Hey there, it might be a good idea to summarize the main point(s) here. I had a quick skim, and I gleaned your point that running a start up is hard, but I'm not sure what you're looking for?
Well, a lot of things to be honest, but mostly:
Far-far less gating, when it comes to talking/making business with industry folk, as people like me (with no street credit, or with little) are left in the dust; which technically negates the ability to set-up-shop in a studio friendly environment, or in any for that matter. No connections means that you cannot access the WEST (hubs) at all, thus little to no chance to make games (e.g., high costs, labor shortage, etc.). And at the time, I thought I had funding as well (only needed business access),
which is no longer the case (turned out to be a scam). So now it's over for me and my AAA project.
In essence, that is what that entry meant to highlight (the issue with the status quo), and that the myth of easy access, to say to Canada, is a myth (for a foreigner). As otherwise no VC, Bank, or anybody else will hear you out and back your project: You need to know someone in order to know someone; and have a name for yourself. Hope you see what's wrong with that.
ps.: To put it into perspective, and show how difficult this is: It's like as if a random person from the street, would want an audience with the Queen. That's never going to happen. They'd be a laughing matter at most.