What's up, spectres! A lot has been happening lately, so it's time for another post to keep you up to speed –
This time I want to talk about navigating your way through the run and about the related mechanics that we finally implemented recently. First, the basics. The essential idea of each network run is that you need to advance through all of the stacks in order to reach the end of the run. When you reach the end of the run, you win the run. On most of these stacks, there are barrier nodes that prevent your daring project od advacing forward, so you have to breach them in order to be able to proceed. Breaching barriers is dangerous, though, in that if you're not smart/strong enough, it might result in the network disconnecting you. If you're disconnected before reaching the end, you lose the run. Illustrated, this is quite simple:

First of our new mechanics,
sidestepping, introduces the concept of steering your own way through the network. The basic idea is that there are now three parallel lanes instead of one, and you can sometimes choose to switch to the next lane instead of advancing forward on your current lane. While sidestepping like this doesn't bring you any closer to the end of the run, it provides valuable flexibility in choosing which obstacles do you want to encounter, and also how much rewards you'll be able to collect. You can only sidestep on some stacks and it usually comes with a cost, so you have some decisions to make. Illustrated:

The latest mechanic,
scanners, provides you with better information to make those decisions. Remember that while we can see the entire layout of the network in the illustrations above, you can always only see your current stack in the actual game. Now scanners provide at least a limited preview of the stack in front of you, and if the sidestepping option is available, a preview of the stack that you can sidestep to as well. How much information the scanners reveal about the neighbouring stacks depends on the quality of your scanners – with the basic ones, you only get to see the number of their nodes, but with the best scanners you can see the kinds of the nodes and even more subtle details: the strength and traits of the barries, value of the databases etc.
All of these mechanics are rooted in your deck's equipment and your character's Running skill in that with better equipment and skill you receive more sidestepping opportunities, the sidestepping is cheaper, your scanners reveal more information about the stacks around you, and they also reveal it more quickly. There's also quite a lot of random chance involved in this particular mechanic to introduce a bit of chaos into what kind of fragmented views you get to work with.
This is how this looks in motion in the current version:
I'm quite happy with how the mechanics turned out, but I'll be able to say that more confidently how it affects the gameplay at the end of the month, when playtesting the monthly internal release more intensively. In the meantime, take care and stay safe!