Hey guys, so first off: I'm a programmer first and everything else in gamedev second, so keep that in mind as we proceed
Now, my question: I'm working on a small roguelike on PICO8, which inherently brings some limitations on sprites as the canvas is only 128x128 and it
has a limited pallete. Making a character sprite that's nice to look at and can express a range of things is preferable.
The one on the left is my old sprite, with a lot of room for facial expression.
The one on the right is my new sprite, which I thought is prettier and is more pleasant to look at.
I'm gonna probably programmatically animate/draw the new sprite's hair to enable some more dynamic hair interaction, so don't take this as it's final shape.
My questions are:
Is this a worthwhile improvement?
Is there something I'm missing, is the first sprite better?
Are there some general improvements I can do on the second sprite?
Let me know, and be nice. thx!