The Premise
Incredible Punch stars a person with a giant left hand named
The Puncher who gets his latest copy of the popular "Gaming Interact" magazine stolen by a delinquent triangle named
Riad.
Puncher must scale a building housing many other troublemakers out to protect their leader and punch each single one out of his way.
The Puncher VS. Riad
The Gameplay
Top-down and sort of similar to a beat-em-up? It is currently not yet a solid design and I hope to do fun things with this once implemented.
Puncher is capable of simple punches that knock out enemies and take health off tougher ones.
By holding down the assigned punch button, Puncher charges up a Super-Punch that sends him flying across a direction until hitting an enemy or wall. Despite its power, it can lead to possible death if the enemy is spiked or the floor next to the wall is a hole. It can act as a way to travel faster when it's safe to.
The Artstyle
The game mixes
Pre-Rendered 90's-esque CG and
Pixel Art and is set in a 320x180 window.
Palettes vary for some promotional assets like the ones shown but I have mainly stuck to
Adigun A. Polack's as I find them nice.
3D assets are all created using
Blender 2.92 and rendered with Cycles to low-resolution assets alongside extra compositing adding outlines to them. This helps achieve a look similar to Playstation-era 2D games with such assets.
The Tools
The game utilizes the C99-based 2D game engine
Astera (
https://github.com/tek256/astera). I will also create a simple map creator for the levels.
The State
It's ok. Currently I have a moving Puncher on a space filled with tiles and a CRT filter as well. I may replace that in the future but for now it's nice.
![](https://cdn.discordapp.com/attachments/294228850500435969/817869388341837844/unknown.png)