[Looking for programmers, quest designers, dialog designers, battle designers, , dialog designers, battle designers, npc ai designers, artists and modelers, QA testers]
Project : We're doing this project to learn and gain experiences on our fields by working together. The game we're making is a openworld game based on a medieval city. The main system in this game are the npcs. The npcs interact with each other in many ways both which causes situations for the player to solve in his own way. Players solve the quests for the npcs which involves heavy dialogs leading to various ways to solve it. Players can also find contents hidden throught the city(more like a small town with a few houses here and there) like legendary weapons and armour, or go to a bar and hear the news around town etc. Inspired by openworld and story driven games.
*The volume of the game isn't going to be big as today's openworld games(that would be too much). More like openworld games that are more than 10yrs old(example:Elderscrolls3 Morrowind)
Plans and current state : Expecting downloadable version in 1 month. Don't have plans for selling it on market. So far we have more than 20 people on our team.
Restrictions : Should be over the age 17, can contacted every 24hrs. But most importantly must be passionate on working on the project and likes to learn with others. No need to be advanced at your desired field. Since we're doing this project to learn more about game development.
Our recent devlog :
See more at our youtube channel :
https://www.youtube.com/channel/UCwo94Yu3nPXTYHo3DuDA5Vg