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1390779 Posts in 66796 Topics- by 59536 Members - Latest Member: boruok

April 16, 2021, 05:14:36 AM

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TIGSource ForumsCommunityDevLogsWizard's Apprentice - RPG, Farm Sim - Saving and Loading
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Author Topic: Wizard's Apprentice - RPG, Farm Sim - Saving and Loading  (Read 712 times)
frozenelk
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« on: March 13, 2021, 04:14:35 AM »

Hey guys, I've been making a game over the past year. It's a pixel RPG with elements of farming simulators and turn-based combat. I'm inspired by games like Stardew Valley, old Harry Potter games, and Pokémon,

Any feedback is welcome

This video summarises my goals with the game:





« Last Edit: April 07, 2021, 11:01:03 PM by frozenelk » Logged
frozenelk
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« Reply #1 on: March 13, 2021, 04:43:10 AM »

This video goes over the magic system in my game:



« Last Edit: March 14, 2021, 05:03:27 AM by frozenelk » Logged
frozenelk
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« Reply #2 on: March 14, 2021, 05:01:31 AM »

I have a few old devlogs up on my channel so I'm just going to post them here over the next few days.

This one is on the combat in my game:



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frozenelk
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« Reply #3 on: March 16, 2021, 05:12:01 AM »

These next videos are about a problem with trees that I was having that was driving me crazy. Luckily I was able to come up with some form of a solution








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frozenelk
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« Reply #4 on: March 18, 2021, 12:18:09 AM »

In this video I go over how I design and create the levels in my game



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frozenelk
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« Reply #5 on: March 26, 2021, 03:08:48 AM »

NPCs & Quest System



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terrarray
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« Reply #6 on: March 27, 2021, 03:42:38 AM »

Oh i do remember them old harry potter games. Especially the cambers of secrets, which i hade on gameboy. Remember that the animated armours were particularly hard in the end game. Your game looks promising, and your youtube videos are oddly inspirational to me, keep it up!
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frozenelk
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« Reply #7 on: March 28, 2021, 01:45:05 AM »

Yeah I played the hell out of those games when I was younger. Thanks for the kind words!
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frozenelk
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« Reply #8 on: April 07, 2021, 11:00:40 PM »

In this video I go over the saving and loading system in my game



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