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1395472 Posts in 67266 Topics- by 60349 Members - Latest Member: Kasmilus

September 25, 2021, 02:01:17 PM

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TIGSource ForumsCommunityDevLogsRelic Space - a turn-based, space RPG
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Author Topic: Relic Space - a turn-based, space RPG  (Read 4627 times)
Ramos
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« Reply #40 on: July 01, 2021, 03:36:34 PM »

You nailed it with the soundtrack, it fits good and brings a level of immersion to the overall experience. Also, the fading grid is a very good polish addition.
Solid progress sir
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vivaladav
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« Reply #41 on: July 01, 2021, 09:04:42 PM »

If you want to playtest the the game, I've also posted a time-limited download link over in the Tigsource Playtest forums here - any feedback would be much appreciated!

I just downloaded the Linux build and I am planning to play it over this weekend.
I am sure I am going to like it as I love genre and theme and all your recent updates look very promising... Grin

See you on Discord. Wink
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Alain
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« Reply #42 on: July 01, 2021, 10:31:02 PM »

I just realized we never talked about the music during our little playtest sessions. Maybe that is because you and Peter just nailed it. It is something I could also listen to while coding Smiley
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logophil
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« Reply #43 on: July 02, 2021, 12:21:44 PM »

You nailed it with the soundtrack, it fits good and brings a level of immersion to the overall experience. Also, the fading grid is a very good polish addition.
Solid progress sir
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Thanks a lot, glad you like the soundtrack!


I just downloaded the Linux build and I am planning to play it over this weekend.
I am sure I am going to like it as I love genre and theme and all your recent updates look very promising... Grin

See you on Discord. Wink

That would be awesome, thanks so much, I look forward to hearing your thoughts! Looking forward to playing Virtueror too when you have a playable build.

I just realized we never talked about the music during our little playtest sessions. Maybe that is because you and Peter just nailed it. It is something I could also listen to while coding Smiley

Yes, I was kind of happy that you didn't mention it, at the very least that means its unobtrusive, which is good!
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logophil
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« Reply #44 on: September 13, 2021, 03:15:41 AM »

DEV UPDATE 7: SAVING, SHIPYARD AND MORE

The last two months have seen a sustained development push adding lots of new features and content to the game. Along with the further additions to come over the next few weeks, these will hopefully take the Relic Space Alpha from being a 'promising' tech demo to being a real, complex and properly fun game!

New features since the last update include:

SAVING AND LOADING

This is of course quite a big deal from a technical point of view, and also really significant from a gameplay perspective, allowing more lengthy and in depth runs.


SHIPYARD MODULE

A big new area in terms of both game mechanics and content is the new shipyard module, which allows you to unlock and board completely new ship classes (which have also been added). The UI also clearly displays the key stats differentiating each ship so you can assess their strengths and weaknesses.


TECH TREE

The tech tree was due for an overhaul, and is now both more visually appealing and contains a lot more actual techs. In Relic Space you first need to acquire relics which unlocks research options, and the layout reflects that.


EVENT TIMELINE

Faction events now have a whole new UI panel to themselves, to allow the player to keep track of, and check information about, events that have occurred. You can now look back to see which sector a faction contructed a station module in, and then travel there to see it for yourself.


RESOURCE TRADING

Resource trading has been overhauled. While the underlying economics model is not yet complete, random variation in prices has been added meaning trading is now a viable way of earning some much-needed extra credits. Along with this the interface has been improved to more easily allow selection of the amount of goods you wish to buy or sell.


NEW FACTION: CIRCLE

There's a whole new faction in the game: the Circle consists of posthumans whose enhancements are primarily mental, including implants that allow forms of telepathy and telekinesis. It's a neutral faction and work is in progress to allow interesting player interactions with them, including new missions.


Thanks for reading, as usual any feedback welcome!

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shadowsoflight777
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« Reply #45 on: September 13, 2021, 11:55:06 AM »

I have to say, each one of these features is very exciting. In particular, I'm a huge fan of the ship upgrade & improvement loops and can't wait to try that piece out. Really, really looking forward to the next Alpha! Glad the soundtrack is fitting in well so far Grin

It sounds like the economic model will be fleshed out in the future, too. I'm looking forward to seeing where you go with that. Getting some serious X-series vibes overall Hand Thumbs Up Left
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Alain
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« Reply #46 on: September 14, 2021, 02:54:18 AM »

That is some amazing progress! The event timeline separated into factions is something I have not seen so far and seems to be a neat feature to keep track.
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logophil
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« Reply #47 on: September 15, 2021, 02:57:52 PM »

I have to say, each one of these features is very exciting. In particular, I'm a huge fan of the ship upgrade & improvement loops and can't wait to try that piece out. Really, really looking forward to the next Alpha! Glad the soundtrack is fitting in well so far Grin

Thanks, it sure is! Yea personally in playtesting I found the a additional options for upgrading and improving the ship were a key part of what made it suddenly seem significantly more fun to play.

That is some amazing progress! The event timeline separated into factions is something I have not seen so far and seems to be a neat feature to keep track.

I'm glad it seems like good progress, thanks for the support as always! I don't think I've seen that kind of event timeline before in another game either, though I was definitely inspired by the way game events are handled in Civilization VI where you basically get, in different ways, a timeline for your own faction, and a sort of timeline via the event icons that popup that includes all factions.
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