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1408582 Posts in 68946 Topics- by 62845 Members - Latest Member: KahrabaaX

September 22, 2023, 03:57:57 AM

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TIGSource ForumsCommunityDevLogsThis House Is Not A Home - Retro Horror Adventure (Updated: Sept 16, 2023)
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Author Topic: This House Is Not A Home - Retro Horror Adventure (Updated: Sept 16, 2023)  (Read 3146 times)
Sustrato
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It's a good day to die.


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« Reply #20 on: September 18, 2023, 02:17:06 PM »

Keep going!

The preview looks great! I was a little uninterested at first because it felt like a tech demo, with filler text for the button that didn't tell me anything about the narrative. Something to consider for marketing. But the back wall retreating really does show off your visual style quite nicely, and it makes the name stick!

While its challenging to let go of a meaningful name (I'm still bitter over No Truce with the Furies...), I do think "This House is Not a Home" lets a potential player know what they're getting into much better than "Feducia".

You got this!
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Ramos
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« Reply #21 on: September 19, 2023, 04:39:40 PM »


Really appreciate it. Although most of this is driving me crazy with all the constraints I need to put in place where UE4 makes it hard to do.

No one said it would be easy but you are not alone Newsom.




I just wanted to say, congrats on your release on Steam!



Thank you! Very nice of you to say that, and I am sorry I missed this post, I got so excited with the release that I lowered my time invested in networking to a minimal.
Now I started a devblog for the sequel.


It has been a LONG time since I've updated, posted, touched my dear FEDUCIA. A lot has happened in my life, highs and lows, gains and losses. Hell, I moved across the US and work Project Management/Game Design for a small upcoming game studio.

After touching grass and thinking about what i've done, I brought back Feducia, rewritten in a non-destructive form and improved many systems of the game in Unreal Engine 5 (Overkill much?)

I'll update everything in the future, but for now, a short update...and a new name. Feducia is now "THIS HOUSE IS NOT A HOME". The next step in my mental health journey.



Animated preview at https://twitter.com/sbnewsom/status/1703187762231263274


Glad to hear you are back on Feducia, also considering the current market event I am also glad you use Unreal and not unity Smiley

Keep the updates coming and use the passion for your project to recharge you with energy


 Gentleman


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s.b.Newsom
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« Reply #22 on: September 20, 2023, 08:54:40 AM »

Keep going!

The preview looks great! I was a little uninterested at first because it felt like a tech demo, with filler text for the button that didn't tell me anything about the narrative. Something to consider for marketing. But the back wall retreating really does show off your visual style quite nicely, and it makes the name stick!

While its challenging to let go of a meaningful name (I'm still bitter over No Truce with the Furies...), I do think "This House is Not a Home" lets a potential player know what they're getting into much better than "Feducia".

You got this!

Thanks Sustrato. Currently any game content seen are temporary and don't represent the environment.Only functional demonstration. There will be a bit of Diegetic UI work, but anything seen is just there to trigger and demonstrate. But the sort of disassociation like that moving wall is something I want to be able to do more of, even more so as I want to utilize the dynamic nature of Unreal Engine to make seemingly 2d visuals lively.

But yeah, I feel that Disco Elysium gripe. lol But it didn't last long when the game was really well done. I think they settled for something that'd be memorable for the masses, not meaningful. Which is sometimes a very valid thing.

Stay in touch! Smiley
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s.b.Newsom
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« Reply #23 on: September 20, 2023, 09:01:36 AM »

Thank you! Very nice of you to say that, and I am sorry I missed this post, I got so excited with the release that I lowered my time invested in networking to a minimal.
Now I started a devblog for the sequel.

Oh, that's a mood. The juggling of marketing and getting shit done is insane. Glad to hear from you nonetheless. I'll have to check out your new devlog. Hell, just happy you're managing a sequel! :D

Glad to hear you are back on Feducia, also considering the current market event I am also glad you use Unreal and not unity Smiley

Keep the updates coming and use the passion for your project to recharge you with energy


 Gentleman

Who would have thought using such an engine for something such as this, just to prove something to oneself, would be beneficial. XD I mean, I had my own gripes with Unity beforehand, but this and all the pain I see all over X Twitter. It's just horrible.

Also learning Godot currently now that Unity isn't a fallback option at work. Got to learn something viable we could use for projects that aren't "proving" anything and lighter for less intensive projects. Really happy with the engine and can see why a lot of other indies are able to switch to it with praise and comfort. Still a bit to learn, but it's worth the time.
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mobilelast
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« Reply #24 on: September 21, 2023, 02:14:12 PM »

Your graphical style has developed into a very original one. It was interesting to read about the progress.

For some reason, Obra Dinn’s graphics caused me a headache after about half an hour of playing. Maybe this one works better for me.
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Avaruustaistelupeli (ATP) - a space combat game
- Free download from itch.io or IndieDB
- Dev diary here
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