Still no name for the game.
Here's two screenshots. More to come!
Working with my big brother on the game so there is a bit of conflict of design.
I'm trying to make my dreamgame (have had ideas for a long long time) while big bro just wanna throw in whatever which is fine because it feels like we are making ALOT of progress.
We are finding middle point between what we want to make and hopefully it's going to be a great game :D
Started working from Godot tutorials a week ago and we've come quite awhile. I never used Godot before. It's quite powerful! Godot makes things much easier than coding everything from scratch :D
But we got two enemies so far, a bat and a skeleton plus sort of a trap in the wall like in spelunky which fires arrows all the time.
The main char is some kind of pirate at the moment who can duck (down), jump (Space) & throw bombs (X button).
He can place torches aswell (Z). It's not what I've wanted for the main char, but I guess we can replace him later.
My idea is that there should be some grappling hook mechanic at a later time. A bunch of more abilities for our main char to be able to use to traverse the different stages/worlds.
The game's stages and world is to be built interconnected, ala Metroidvania. So you can go back to previous areas with newly acquired weaponry which allows for progession.
We'll try to work in exp-/stat-/item drop-/equipment- system etc at some time. But for now, we just making whatever comes to the mind and polish things all the time.
A short build available here for windows (64bit):
https://thefirstboss.com/test.7z