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TIGSource ForumsCommunityDevLogsProject Maze (FPS Roguelike)
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mazebuddies
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« on: April 02, 2021, 08:07:24 PM »

Hello everyone, welcome to our first dev blog! We are MAZE, a team of five students learning about game development and working on our very first big project.

Our game is magic-themed and revolves around a procedurally generated maze. Monsters are scattered over the maze, so the player has to wield their magic powers to protect themselves. Occasionally through the maze, the player will encounter puzzles that they will have to solve in order to leave the maze.

We've been working on the game for a few weeks while in school. We've been learning and exploring through all aspects of game development, which has been a huge challenge for us. We're still excited to show you what we have!

Initial Development Trailer: https://drive.google.com/file/d/1WJeiC7S0XgndZKLclF2yT1lWL0Rp7rvL/view?usp=sharing
Windows Install (Zip): https://drive.google.com/file/d/1qshpMuvgfImLyia3Vf5oeLe0mBuHP7CF/view?usp=sharing
Mac Install (Zip): https://drive.google.com/file/d/1p0g3JbtjPMMdFwT2AIHnthoMOJ819-K7/view?usp=sharing

Coming this week:
  • A final boss after you defeat the maze
  • Reworking enemy spawning
  • Adding a new turret enemy
  • Adding healing rooms
  • Updating the UI art
  • Improving the sound & music
  • And of course, fixing bugs

The goal for this week is to make a large push for new content so that we can start polishing and improving what we already have.

Plans for the near future:
  • Finalize the game title and icon
  • Incorporate our story into the maze
  • Clear up confusion and polish the maze
  • Working with VAs to get voice lines
  • Working with music artists to get new music

Preview Screenshots:

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mazebuddies
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« Reply #1 on: April 11, 2021, 07:53:47 PM »

Hello! MAZE is back with another devlog update on Project Maze. Yep, we finally finalized on a title, and we decided on Project Maze to fit in with the story.

New Trailer:


Windows Download (Google Drive): https://drive.google.com/file/d/1uV3DdGGGYSOefd9mY4fwh3avmfds7Hxc/view?usp=sharing
Mac Download (Google Drive): https://drive.google.com/file/d/1fpwQ-zLxaQbMRhOVvklNSORzzYIKiQzk/view?usp=sharing

Overall Changes:
In this week's devlog, we built the boss level. We incorporated the puzzle design of the maze into the boss battle to help the player with the quick understanding of the goal. We also went back into the maze to polish up some areas and items. Oh, also the game icon and title have been decided.

Maze Gameplay Changes:
With some feedback, a major design choice was made to the maze level. The overall maze area has decreased to tune down the travel time for the player. Puzzle areas now project light over it to help guide where the player is going.

Plans for the near future:
We're finally done with adding new content to the game. Now the focus is going back through the game and polishing and refining areas based on the player feedback. We're also expecting to have a focus on the boss level as well.

In general:
Polish the gameplay on the boss level
Review the maze changes
Refine the player experience with the maze
Review the boss level and incorporate player feedback



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mazebuddies
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« Reply #2 on: April 19, 2021, 05:01:11 PM »

Hello! MAZE is here with the final devlog for Project Maze. It's been a fun and wild ride for all of us and we're excited to show you what we came up with.

Official Trailer


Windows Download (Google Drive) https://drive.google.com/file/d/1cAiWADY70ANrc-1cOauRn855WF9PJrSy/view?usp=sharing
Mac Download (Google Drive) https://drive.google.com/file/d/1ePad4abHGfi3GdWp_ZjhmCgF1VD5OPvS/view?usp=sharing

Changes:
We polished up the boss level quite a bit to make the battle flow smoother. We also polished the puzzles so that the player knows the objective or can figure it out easier. The boss received added animation and sounds to help the player know when the attacks are coming. The attack animations were also completed. Speaking of sound, we went through the whole game and added sound where it was necessary such as puzzles, turrets, and more. Overall the game was polished up and we focused on our marketing.
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