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1390779 Posts in 66796 Topics- by 59536 Members - Latest Member: boruok

April 16, 2021, 05:33:33 AM

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TIGSource ForumsCommunityDevLogsAtt försvinna helt
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Author Topic: Att försvinna helt  (Read 270 times)
fláráðr ljós
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« on: April 03, 2021, 07:00:04 AM »

Inspired by my travels and language learning experiences, I've been working on a game about going hiking in the mountains and learning new languages. Players will have a camera to take photographs with, and which they'll be using to discover new words and topics.

They will then be able to discuss these topics with people they encounter across the way. It's still all in early stages, and most of the work done so far is on the camera and language mechanics. There's a little bit of the dialogue system in as well. There's a movement system, but I haven't started work on the level yet, so all you get so far is a little patch of terrain.

On the technical side of things, it has a pretty straightforward D3D12 renderer, it's written entirely from scratch in C99, and has no external dependencies besides FreeType for font rasterization.
« Last Edit: April 05, 2021, 09:31:06 PM by fláráðr ljós » Logged
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« Reply #1 on: April 03, 2021, 09:40:27 AM »

Hmm, as a formerly avid photographer and immigrant of Sweden for almost a decade who still hasn't learned the language... I feel personally attacked like this game was made just for me! Well, hello there!
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« Reply #2 on: April 06, 2021, 10:17:51 PM »

very cool visual style. interested in seeing how the mechanic of discovering words works. good luck on development!
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