Polaroid Dev Blog
4/12/2021
This week, P0tato Studio made the following changes towards the game, Polaroid:
Tweaked how the game's backstory is revealed to the player
Updated visual elements in game, for example, posters in factory
Fixed a bug that prevent the player from solving a puzzle
Fixed a bug that messed up the guidance text sequence
Added a transition scene in between different levels
Added more visual and audio feedback for teleportation and object resetting
Polished UI elements, including title menu and pausing menu
These changes are introduced to further polish our game and push it towards a bug-free and well-presented build. The original backstory plotline didn't convey the story very well, so we decided to reveal more information and context so that our players can follow along easily. Additionally, we hope the polished visual elements and newly added feedback can provide a much smoother gameplay experience.
Next week, we plan to:
Add more clues and "answers" to our story
Fix bugs and add features based on playtest feedbacks
Update some of the assets we use visually
game download link:
https://www.indiedb.com/downloads/polaroidbetaFor screenshots of our game, check out:
https://www.indiedb.com/members/p0tatostudio/blogs